I downloaded this in hope it would help me enable my players into enchanting stuff and the likes. but most of whats in this book enchanting wise is not worth it. this may be the power gamer in me thats talking, but honestly if i dont want any of these enchantments then i wonder if any of my players would. i had hoped it would be using the abilities in the handbooks instead. like the old flaming, frost or basically any burst in the DMG. as for masterwork items, there is really no need for such items considering that the +1 items are all mostly common and uncommons in the settings. the game is designed without magic items to begin with and masterwork items just add this not really needed level of confusion.
Overall this book isn't really worth it.
- Masterwork items aren't needed and too gimicky
- enchants aren't really worth the trouble to do them.
Still its well done in its way and thought of, and thus i give it 2 stars for the work.
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