Ever been in need of a " in between" adventure, cause your players couldn't make it all, or you just need to recuperate from your campaign a little? Just something to run in one, two evenings? Then look no further.
This is one heck of a adventure for Savage Worlds. I can't say much about the plot, but it's got pirates matey! Arr!!
It could be run for any system, i guess, but why would you Savage Worlds is perfect for the swashbuckling plus extra's you get in here. The story is great, and will have your players, if you play your hand right, gasping for air.
Now go and hoist the Jolly roger! Arr!!!
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