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A great roleplaying with innovative rules and a great system that really one me over.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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This has to be one of the most complete city supplement for any modern roleplaying game. I think I could get adventure ideas from every page. A great supplement.
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A good book with lots of interesting heroes and villians, though a few of them are a bit too silver age for my tastes.
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This is one of the better superhero adventures out there. Our group had a blast playing it.
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A very good book if you are interested in high powered super heroics.
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A great adventure with a surprising ending. A great buy if your a fan of Savage Worlds or the genre.
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A great sourcebook about one of the most interesting places in the Deadlands universe. Well worth the money if you are interested in the Deadlands campaign setting.
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A great adventure if you like the Champions system, and it's easy to convert to any other super hero system as well.
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A good adventure with a good story that gave me and my posse many hours of fun.
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This is a great book if you like the Deadlands setting, and play a mutant, and for the Marshals there's a lot of great setting material. All over a great buy.
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Within these pages you'll find everything you need to run/play a man in black. From mission protocols to equipment. A great buy.
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A great book, and a must for all Deadlands fans who doesn't have the individual splat books. Even if you have them all, there are a few changes, but the book may not be that useful.
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A great buy if you have plans to buy Evernight and don't want your players to go through the secret parts.
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Some great art which would fit into any super hero campaign.
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A nice collection of maps. Most of them good, though a few of them are bad.
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