This adventure provides a great 6 hours fun. I found it a good introduction for my group to Savage Worlds. Everybody loves pirates and privateers are close enough to provide the thrill without the possible negative connotations.
The adventure itself is quite combat heavy but has a surprise twist near the end that makes it quite memorable.
My one complaint is the length: It took us about 6 hours to complete it, about a session and a half. If your group is already familiar with Savage Worlds, you might be able to get through it in the "standard" 4 hour game session.
Overall, a solid one-shot adventure. It won't readily serve as the basis for a campaign, but it certainly is a blast to run.<br><br><b>LIKED</b>: Everyone loves pirates and privateers are darn close!<br><br><b>DISLIKED</b>: A bit too long for one session.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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