[TL;DR this an excellent resource for fleshing out the flora, brewing, poisoning & medical minutia of Forgotten Realms - but useful in any campaign setting, but you'll want to do some extra work as a DM if you want a comprehensive resource.]
I really enjoy the extensive list of names and detailed descriptions as well as the reasonable DCs for identification of rare plants.
I would have liked more comprehensive lists and rarity categories to determine values. I feel like there aren't enough mundane plants to reference - so it gives the false appearance that most plants are rare and that money literally grows on trees.
Many coin values seem quite inflated to my sense of in-world economy though. I feel like a character with Nature and Survival can easily make a fortune as many plants are worth more than a gold per sample. Considering the scarcity of mundane plants, any group of PCs would quickly learn that picking ANY flower, root, or berry will be able to turn a profit in the next town.
That's really my only criticism though, and any decent DM will be able to compensate for this by making their own lists from the wonderful descriptions in this resource and filling in the blanks with their own descriptions of mundane plants, herbs, and spices - like 1cp to 1gp per pound instead of per sample. If you look at the PHB under trade goods, you will see common grains and spices for 1cp-3g per pound - with saffron being a rare trade good worth much more.
All nit-picking aside - this is a useful, very well done, well researched resource, and the information presented is impeccably organized.
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