d20 has some great ideas. Classes that act as a sort of archetype of character development, feats so that you can have more options as to more refined development, and quite a few prestige classes (or, in this case, advanced classes) to fill even more specific niches.
There is one thing that all of the above lacks, though, and that is the actual character in the character. And that is where this book comes in. Now you can get some drawbacks (which tells you what your character can't do) and distinctions (which are little perks, but you can get extra feats, which I do highly suggest).
Many gamers feel that taking a drawback is somehow making their character weaker. In a sense that is true. However it has two benefits: one, you get a distinction of similar value, and two, you have made your character distinct from all of the others. You have something fun to role-play.<br><br><b>LIKED</b>: Drawbacks! They are great. Take a flaw and your character will no longer be a flimsy cardboard cutout.<br><br><b>DISLIKED</b>: I found many of the distinctions to be lame. I just go for an extra feat, because all of the rest seems to be useless (to me, anyway).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
|