As other reviewers have noted already, this is indeed an excellently detailed book, with uses for ANY watery adventures, including those set on, below, and far below the waves, while the superb set of encounter tables also encompasses a host of larger on-shore coastal settlement types. Plus the encounters usually go well beyond the basic "monster X appears", providing fresh story hooks at every turn. With a large number of new monsters statted-up for 5e, and a ship's company of variant NPC types, this sets the bar for any future water-bound D&D adventure products.
The "Dark Caribbean" setting won't be to everyone's taste - too much gunpowder and cannon for my liking, certainly - although it's been only lightly applied here, so is easily ignored if preferred. An Ancient Mariner NPC, and maybe an omen-haunted albatross from Coleridge's "Rime", would have been pleasing additions, plus as ever, there are other creatures which might have featured but which currently don't - such as dolphins and manatees. Nothing an inventive DM couldn't cope with easily however, and it's difficult really to even identify such minor points as "faults" in such a wonderful tome. Easily 5 stars out of 5 - and happily more if I could give 'em!
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