WARNING! If you opened the DEMO for this game and were not impressed, do not be discouraged!
Do you remember "Ace of Aces?" "Richthoffen's War?"
If you do, think about a game that combines and simplifies these two games. With "Biplane Barmy," you get an easy-to-play game of WWI aviation that has a "menu" of maneuvers which are used for simultaneous movement. You can play one-on-one combats, or a furball combat featuring a sky full of single-seaters, double-seaters, and bombers avoiding enemy balloons while being fired at by ack-ack, infantry and tanks. The use of dice as counters takes away almost all of the paper record-keeping.
What do you get for your hard-earned bucks? The rulebook (basic, advanced and optional rules, none of them difficult or obscure), several sheets of counters, a "map" (a plain ol' square grid), a random mission generator, a combat and maneuver chart, a glossary of WWI aviation slang, and some historical notes on planes and air services. Everything you need except a table, drinks and snacks, and some dice.
And speaking of dice, you'd better plan on having a fistful of D20's and D6's if you're planning a large game, although you COULD really do all your record-keeping and hidden movement orders on paper, and then just use one D6 for combat rolls.
I'd like to see an expansion to this, perhaps a missions pack, maybe even rules that extend the air battle to later years. Although it is a complete game, it begs for expansion.
It's not a deep military simulation, but it is a fast-moving, fun little game you can quickly pick up and play.
It's really just a modern microgame, at an old-time microgame price.
I'd have to rate it a surprisingly cool game at a great price. You really can't go wrong with this one.
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