Review #6 "10 random magic items to use in your game"
After accounting for the cover page and legal stuff, this supplement ends up being just barely over 9 pages of actual material. Balance-wise, the items themselves are hit or miss, but you can tell that Anthony was inspired while making them. All ten have some description and/or lore associated with them. The rarity ratings assigned to them seem spot-on. The mechanics of some of them will make for a fun bit of role-playing. They are separated by item type (a suggestion I made after the first draft was released) and alphabetized. A good job over-all.
The formatting-- not so much. Reviewing the pdf version, the line spacing size and large gaps in between items makes unnecessary page breaks. The document could be a page or maybe even two or three shorter if this was tightened up. I’m not aware of what converter was used, but I’d recommend another go of it with something else. The fonts are vanilla, and there’s no art anywhere in it. No bookmarks, and as the folks who read my reviews are starting to recognize, that’s a big turn off for me. The formatting and “plainness” lost this supplement 1.5 stars worth of rating alone.
“10 random magic items” is a Pay What You Want feature. There’s a good chance you’ll find at least one magic item of interest so pick it up for free and re-buy it later for a bit of actual purchase price if you think it’s worth it. I’m giving it three stars (3.5 if DMGu allowed such) because I did get a couple of items that will see use in my campaign.
(By the way, the downloaded document title and the DMsGuild title don’t match...)
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