I've always wondered how paper models could possibly take on natural formations. After all, the basics of paper models relies on angles and folds, and trees, boulders, and gently rolling hills don't lend themselves to this angular forms. Since many Dungeons & Dragons campaign lead to a dungeon crawl, this set should be useful.
This set is filled with interesting details, like disgusting straw beds, rusty mine carts laden with treasure, crystals, a waterfall, and even lava. It has a variety of walls and a means of raising each level to allow for different elevations. This is a lot of work, and while there's definitely value in a set of terrain you can throw away when you're done, if you're ever going to use the dungeon more than once you might want to consider saving for Dwarven Forge.
The challenge in using the set is that it works best as a backdrop. If the typical setup for a tabletop role-playing game is three players and a Dungeon Master sitting around a table in a rectangular formation, someone isn't going to be able to see a part of the dungeon. To play in a three-dimensional dungeon crawl you effectively have to be standing over the dungeon, which doesn't quite have the same three-dimensional effect. Alternately, you can remove one set of walls and seat the players all on that side. This is harder than it sounds, since dungeons in particular are twisty things and the odds are high that a figure will move behind a wall. The narrow tunnels, in particular, are just two squares wide, which makes them simply not feasible for play. A two dimensional set is more suited for dungeon crawling.
In the end I split the difference and used a combination of both – the WorldWorksGames set for larger caverns and eTiles for the passageways. This is an excellent set, but it's useful more for its accessories.
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