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Radiant Citadel Enterprises
Publisher: Dungeon Masters Guild
by Victoria F. [Verified Purchaser]
Date Added: 02/19/2023 17:29:17

This is a fantastic resource to help make the Radiant Citadel come alive and feel like a unique and interesting city. Every NPC has story and depth. Every location is exciting to visit and has a purpose. Absolutely recommended for any DM whose party visiting the Radiant Citadel for any reason, whether running through all the adventures or just a pit stop.



Rating:
[5 of 5 Stars!]
Radiant Citadel Enterprises
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Creator Reply:
Thanks, I'm so glad you like it, and thanks for the review!
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Nerzugal's Tome of Horrifying Adventures
Publisher: Dungeon Masters Guild
by Victoria F. [Verified Purchaser]
Date Added: 10/25/2021 11:17:23

I ran Aboard the Osmorton as a oneshot this past weekend. The players LOVED IT. Really fun, unique adventure with such a strong social element. Highly reccommended, but espeically as a oneshot or other game where players won't mind losing their characters.

The other adventures also look fun, though I have yet to run any of them.



Rating:
[5 of 5 Stars!]
Nerzugal's Tome of Horrifying Adventures
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A Manse of Special Purpose
Publisher: Dungeon Masters Guild
by Victoria F. [Verified Purchaser]
Date Added: 08/29/2021 09:15:46

I ran this adventure for my party of five 10th level adventurerers. This is basically all of their first campaign and we hadn't yet made it off our homeworld or talked much about what's "off planet" much due to the nature of the campaign. So this was the perfect adventure to give them small tastes of what's out there and explain the planes without overwhelming them with too much information. It was also nicely flexible enough that I was able to integrate one player's backstory very well into the family who's been cursed. The twist with the family's dynamics kept them guessing the entire time.

I loved the way the rooms by theme were laid out, every place was something new, and each had it's own twists and interesting things for the party to discover. Most of the puzzles were just hard enough to make my players think without making them frustrated, one problem in particular (the one in the kitchen) they found an ingenious solution to that they still talk about to this day. I wasn't a huge fan of the "speak and say" puzzle, maybe I just couldn't figure out how it was supposed to work, so I made some changes to make it make sense to me, and it worked well in the end.

Since the adventure didn't have maps and my players wouldn't enjoy theater of the mind as suggested, I ended up making the entire manse in The Sims 4, taking overhead screenshots and importing those to the VTT. It was a huge hit, especially since I could send them 3d views and even gifs from eye-level perspective as well. I started with the base of the actual house someone had already made in TS4, moved some walls around when needed, and did a lot of adding in some of my own interpretations. Overall it was easy and fun to make, although it did extend my prep time by... a lot. But it was also some of the most fun prep I've done, reading the module and incorporating that into the assets I had on hand and could find for the game.

Overall I felt like the adventure was a great guide, though there were definite holes I had to fill in here and there, but it also left enough freedom to make things my own. Was a great introduction to the planes, amazing locale, fun twists and setpieces, and overall just really fun story. My players said it was one of the best adventuers we've had so far.



Rating:
[5 of 5 Stars!]
A Manse of Special Purpose
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Character Focused Random Events for the City
Publisher: Dungeon Masters Guild
by Victoria F. [Verified Purchaser]
Date Added: 06/23/2021 21:24:07

It's amazing how often the random rolls in this book have brought about new and interesting plot threads, or just been serendipitious to events already happening to the character's storylines. One of the best supplements I've bought on the DM's Guild, and I just bought a few more of the author's products to also integrate into my games. I'd love to see even more products along this line!



Rating:
[5 of 5 Stars!]
Character Focused Random Events for the City
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The Toymaker and the Bag of Gifting
Publisher: Dungeon Masters Guild
by Victoria F. [Verified Purchaser]
Date Added: 01/17/2021 12:52:34

Ran this for my group as a oneshot. I had a blast running it and they loved playing it. The read-aloud text was, for once, a huge hit. Was easy to prepare, too! Would have loved some suggested VTT maps, but I found a few that worked well pretty easily. Loved that it was free! But I would have paid a few buck to run it, anyway!



Rating:
[5 of 5 Stars!]
The Toymaker and the Bag of Gifting
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The Pristine City
Publisher: Dungeon Masters Guild
by Victoria F. [Verified Purchaser]
Date Added: 11/15/2020 09:59:12

First of all, I want to state right off the bat that I've been running this adventure for my players for weeks and they are LOVING it, and I am overall enjoying DMing it. I would definitely recommend the adventure overall.

The backstory and way the party finds out slowly in many ways how how badly the city was built was a great read and fun to watch the players uncover. You can really feel the weight of the setting and the history of The Pristine City from finding out a little more in exploring each location. The variety of setpieces have been great at keeping a very long adventure fresh, and truly makes it feel like you're exploring an entire small city. I also loved the very sandbox feel of the adventure, after the first two locations, the players were very much set loose in the city to explore where they wanted, and they loved having that much freedom of choice.

The slow collapse is a great mechanic, although I haven't been keeping score as outlined in the adventure and have just been slowly adding more and more description of collapse and dangers, but it works and adds such a great background threat, giving the players a real sense of urgency.

It's been very easy to adapt into my own campaign, so there's some pieces I've thrown out nearly entirely (like the reason the party is there in the first place) and places where I've added a lot to it to further plotlines I'm working on elsewhere.

I was afraid that such a big adventure would grow stale, but my party has explored almost everywhere except for the gardens and the tombs, we've probably put 14 hours into the adventure already and I'd guess have at least 6 to 10 more to go.

That said -- I do have several suggestions for improvements.

1) It's possible the adventure is just still a little too big. I've cut out all of the random encounters with the rolling the die while travelling mechanic, and have instead turned all of those into more minor collapse events, unless the player rolls a 1 on the die, and even then give them a decent chance to sneak away unnoticed. I cut several other repetitive extraneous encounters throughout the module. There's just so much in this module -- which is a good thing! -- that so many random encounters just aren't necessary.

2) Going along with that -- there are still too many repetitive encounters. I ended up making a few of the ettercap and other "yep the party has already fought these monsters two or three other times" enounters into other monsters that still made sense in the setting.

3) This is the big one -- The file is too big / poorly optimized. I have a fairly beefy gaming PC and scrolling through the PDF is a nightmare. Every page takes two or three seconds to load, making hunting for information cause awkard pauses in the session, unless I can control+f to the right place. I took other measures to get to that information easily as much as I could.

4) The content of the PDF is somewhat poorly organized for some places -- because the file was so big and the scrolling difficult, I wasn't as descriptive of some of the neighborhoods as was probably intended since the descriptions of neighborhoods was in a different location as some of the buildings themselves.

5) And again with the file size... The maps need to be extracted and in their own file(s). Trying to extract them, then resize them, edit them, and put them into the VTT was a hassle. A lot of them weren't easily alignable to the grid. Also often the poor optimization made them appear broken on my screen and I'd have to page up/page down several times before I could even get a clean shot of the map to extract. Also, there's no player-friendly maps so most of the time I'd need to photoshop the DM info out. The style was also a bit plain and dull, I ended up finding other maps online to subsitute for many locations since working with the maps provided was a chore.

6) And finally, again with the file itself -- there should be a printer-friendly version. I ended up printing a few of the most important pages off so I wouldn't have to scroll as much while trying to play, but the background which looks great in the file, uses a lot of ink while printing. So there was no good solution except to try to minimize my need to scroll in the pdf during each session. (I also screenshotted other pages I thought I'd need to reference occasionally, which also helped cut down on scrolling, but I wish I hadn't needed to.)

But again -- overall the adventure itself is fantastic and I highly reccommend, with just some suggestions as above to make it better and easier to run.



Rating:
[4 of 5 Stars!]
The Pristine City
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Madness of the Rat King
Publisher: Maniac Brews
by Victoria F. [Verified Purchaser]
Date Added: 06/14/2017 15:14:49

Just finished running this adventure with my party at work to kick off our first campaign. We had a lot of fun with the module. It had a lot of lighthearted humor in it while not being immersion-breaking. The map is gorgeous, I think it set a standard I may not be able to live up to in the future. :) The text was well laid out and easy to follow, I had minimal prep time every week. The loot offered in the module is also very good, I love interesting items and there were several here. I also reccomend getting the Firey Grog Tavern supplement. It gives the adventure a good base to start from. The plot hooks were also very useful, I'm taking several things out of the adventure to become important bits in the campaign.

I hope you design and offer many more adventures to come!



Rating:
[5 of 5 Stars!]
Madness of the Rat King
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Creator Reply:
Thank you for the kind words, Victoria!
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