This adventure was a great tie together from mines of Phandelver and Princes if the Apocalypse. My playe3rs enjoyed it, the layoutb was straight forward, and it was easy to run.
Like this document. Many of my players have asked about unusual weapons and many of them are listed. I love the fact that these weapons have special rules that work well for the item. The best part of this document is the expanded packs. I love the specialization of collections within these.
This document has become a staple in every one of my games. I love the randomness of it. It did help my players defeat an Atropal in one hit becasuse of the instant kill effect. I like the idea that no matter how powerful someone is they can be felled in one hit.....but so can you!
I have used just about every section of this supplement. The adventures are great and are easily adapted to many different settings. The puzzles I have used in multiple adventures.
Very much love these items. There is a broad range of rarity. Most importantly I loved the orgins of each item. It helped me decide where I could put each of these items in my campaign.
This is one of my favorite adventures to run. The overall arch fit perfectly into my campaign, and the reward tied in with BBEG of the campaign perfectly. The oddball rooms are still talked about by my party to this day.
I used this adventure as a side quest following the completion of Mines of Phandelver. It was ....... strange and my players loved it!!!! The modified Wand of True Polymorph resulted in hours of fun later in the campaign. The adventure was easily ported into my game. Would highly recommend especially for DMs with players who like a little strange and randomness.
I absolutely LOVE skill challenges! This document provides a depth to the adventure that I think the origional desperatly lacks. It allows your more skillful party memebers to be more useful in the party.