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Modern Player's Companion, Volume One

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Average Rating:4.4 / 5
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Modern Player\'s Companion, Volume One
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by alan d. [Verified Purchaser]
Date Added: 01/16/2008 16:15:38

So, it's been a LONG time since I bought this, but I finally realized I never put a review together. Sure, d20 Modern may be dead to some of you, but to the rest of us, we believe it is still alive, as long as the core rules are available.

That said, Modern Player's Companion is for many d20 Modern players already considered 'core.'

This product is, without question, one of the best supplements to come out for d20 Modern. It is used on nearly every tabletop. It has just the right amount of additional classes and equipment to take off any campaign that doesn't get enough out of the core rulebook.



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Byron D. [Verified Purchaser]
Date Added: 04/07/2007 00:00:00

Unfortunaly WotC seems to have abandoned D20 Modern. Fortunately for us this fine company has taken up the standard where it was droped. If you are looking for new and exiting things to add to your D20 modern games look no further.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Michael T. [Verified Purchaser]
Date Added: 07/28/2005 00:00:00

There?s nothing quite like witnessing the D20 license used by authors who contributed to rulebooks printed by WOTC (Monte Cook comes to mind). You get that impression that the original creators were frustrated by editors who prevented them from implementing their idealized version of the game. Thus, their D20 products are ultimately their ideas, often raw. Sort of a director?s cut of ?what I would do if I ran WOTC.

So here we have Stan! and The Game Mechanics putting together their own book as a supplement to D20 Modern. It?s unfair to compare just about anyone else?s work to this book, because a lot of these folks worked on the D20 Modern Core Rulebook to begin with. When you?ve got all that talent, odds are that the book will be good. <br><br><b>LIKED</b>: The Modern Player?s Companion does not disappoint. It has fantastic art and layout along with clean, readable text. We get a smattering of occupations and then we hop to the first of many gems in the book: class combos vs. advanced classes. See, the point of D20 Modern?s class system is that it?s not supposed to be thought of as a class system. Rather, it?s a system to regulate power increases. Thus, you don?t join a lawyer advanced class, you join a combination of Smart, Charismatic, and Dedicated levels so the lawyer can do what he does best?sue the pants off of people. It?s a subtle concept but an important one, perfectly illustrated in this book.

Feats and equipment round out characters. Most of it isn?t innovative, but was so common that you didn?t notice it was missing from D20 Modern. Which is why anyone who plays D20 Modern needs this book.

It also includes equipment packages, an excellent means of kitting out a character without having to go shopping each time (a godsend for GMs!). <br><br><b>DISLIKED</b>: The advanced classes cover the gamut of archetypes, from the Survivalist to the Profiler, Enforcer to the awkwardly named Opinion Maker. ?Politico? would have been better, but it was used as the title of an occupation.

But that?s a minor quibble. Really, the only problem with The Modern Player?s Companion is that it covers a lot of generic territory. It?s not going to overwhelm you with crazy new feats or weird powers. The book is meant to patch the holes in D20 Modern, and in that respect it achieves its goal. But then, what did you expect from the people who wrote the original game? <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by dominic t. [Verified Purchaser]
Date Added: 06/26/2005 00:00:00

one of the most useful "splat"books i have ever purchased for the d20 modern system<br><br><b>LIKED</b>: new talents <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Todd F. [Verified Purchaser]
Date Added: 04/05/2005 00:00:00

Good enough for me to get the second one and then still think about buying the hardback.<br><br><b>LIKED</b>: Class mixing to get the "right" flavor for different concepts.<br><br><b>DISLIKED</b>: Better art maybe...<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by russell c. [Verified Purchaser]
Date Added: 03/18/2005 00:00:00

This is unbelievably valuable. Great concept. Just take what WOTC started and run with it!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Geoff S. [Verified Purchaser]
Date Added: 11/03/2004 00:00:00

One of the first support products for d20 Modern to hit the market, it has some great additions and options for any modern era game.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Christian M. [Verified Purchaser]
Date Added: 08/06/2004 00:00:00

Player?s Companion 1

Well worth every penny spent. I found the product to be well written, well designed, well laid out, and all in all useful to my game. The illustrations of the iconic character that accompany the advanced and prestige classes give a sense of flow, you can see how the development from one to the other would work. This also speaks to the good design principles behind the classes; they were meant to build on each other. I especially enjoy the composite character concepts built using combinations of the basic 6 classes from the D20M core rules. These show how versatile the basic classes are to begin with, and the creativity of The Game Mechanics. Using these a player or GM could make their own composite characters and explore the flexibility inherit in D20M. There is an excellent explanation of the wealth system, which would help GMs explain this concept to players new to D20M. The standard kits, and the variety of Wealth Levels into which they fit is perhaps my favorite part of this PDF. This makes one of the most laborious parts of starting a game, gearing up the party, a snap. Simply passing around your copy of this PDF at the game table during character generation will take 30 minutes off the process, especially if not everyone has a copy of the core rules. Expanding this kit concept, at various levels of starting wealth, to fantasy games would be useful. I enjoyed this PDF so much, when a consolidated version came out in print, I bought it.



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Scott C. [Verified Purchaser]
Date Added: 07/20/2004 00:00:00

A great supplement for those playing d20 Modern. However, I later bought the print edition which collected this edition and the sequel and would recommend it for anyone who can find it.



Rating:
[4 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Curtis O. [Verified Purchaser]
Date Added: 06/24/2004 00:00:00

The Game Mechanics always deliver great quality work. Good art, good formatting, professional product with insightful character rules. Now if only you could create an overall "players compendium" of Volume I and II and the player sections of the Modern SRD...

This is a great 1st buy to the new d20 Modern player and great intro to what The Game Mechanics consistently produce.

In this volume you get good suggesions for multi-classing with basic classes, new gear, new feats and a few new advanced classes (including a sniper class called Dead Shot).



Rating:
[4 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Mike R. [Verified Purchaser]
Date Added: 06/21/2004 00:00:00

An absolute must for anyone who plays 'd20 Modern'. Lots of crunchy bits for all PC types.



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Craig B. [Verified Purchaser]
Date Added: 05/28/2004 00:00:00

I like having affordable supplements from the people who wrote the game.



Rating:
[4 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Sam S. [Verified Purchaser]
Date Added: 05/14/2004 00:00:00

Both this product and its companion (if you'll pardon the pun) are excellent additions to the D20 Modern stable.



Rating:
[5 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Scott S. [Verified Purchaser]
Date Added: 05/10/2004 00:00:00

I didn't really care for this book. It had extra stuff that could have been in the D20 Modern book, but nothing that should have been in the original book. If I were running a D20 Modern game I might feel differently, but nothing in this book made me want to start a campaign.



Rating:
[2 of 5 Stars!]
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Modern Player's Companion, Volume One
Publisher: The Game Mechanics
by Robert O. [Verified Purchaser]
Date Added: 05/04/2004 00:00:00

Wonderful product that integrates flawlessly. I consider "The Game Mechanics, Inc." D20 Modern products to be pretty much official supplements. Modern Magic Vol 1, and the Player's Companion Volumes I & II are definitely worth buying. The authors are intimately familiar with the D20 Modern system, having been part of the team that worked on it!



Rating:
[5 of 5 Stars!]
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