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If you reduce Sector Asgard Kappa down to it's core, the majority of the book is a description of each system and the key (usually habitable) planets within each system. It doesn't sound like much, but it is done in good detail. Each planet/system includes (cool to boring):
- A broadly outlined planetary adventure (Savage Tale)
- A map of the planet
- Sci-fi rich description of the planet's history and where it is now
- Racial stats for the denizens of each planet (players could hail from one of them)
- Several key NPCs (enough to get you started)
- Science Fiction Companion Stats for the planet
You get a well detailed science fiction sandbox.
"A Million Starflies" is the title for the included Plot Point campaign which spans 15 adventures. Naturally, it is setup to make the players travel and explore the sector which in turns allows them to get involved with included planetary Savage Tales or simple random encounters of your own creation.
The bottom line is that you can run this as a sandbox or use the plot point campaign for a bit more focus. Regardless, there are many, many hours of game play here.
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A great deal of thought and effort went into what is a uniformly high quality production. They've done an excellent job of reducing the space near Sol into a functional 2d map suitable for any space opera, but clearly done in a Traveller style. Due to the excellence reflected in all aspects of Near Space, this fairly small product put Stellagama on my list of publishers to watch.
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Creator Reply: |
Thank you for your great review! |
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If you are looking for a setting with blood in the gutters and teeth fragments embedded in baseball bats, this is the one. Blair's writing combined with Gaston's artwork combine to paint a picture of a dark metropolis where the righteous seek vengance from the shadows and the greedy or needy earn a buck any way they can. It deals with drugs and corruption by focusing on the need to set things right, to get some payback, or to protect those that need shelter.
This is a super setting for one-shots and limited but intense story-arcs. The neo-noir genre isn't really built around lengthy tales or team play, so it might take some creative GMing to have a longer story while maintaining the sense of noir.
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A fairly solid adventure, Citadel does have the potential for coming off the rails and having a lot of continuity problems early in the adventure. It is tightly paced, so a grevious injury that a player might want to use rest to heal can present problems that wreck the timeline. The party can also make some role play decisions that might knock the plot off course.
I was especially careful to make the forced companions almost invisible or helpful so they didn't feel as though they were hindered or burdened. I also worked hard to keep the pace of the adventure very high, so that the party is more worried about the environment and immediate threats than to stop and consider the downsides of traveling with NPCs.
I would suggest that a GM be prepared to provide unexpected sources of healing. I've done this once and it keeps the adventure moving at points where it really should not bog down.
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(This is a duplicate of my review for Combat Map Set 1)
This map pack is a bit like a stray shot. It was well-intentioned, but it missed the mark by a good little bit.
The included JPGs and PNG files are maps of the interiors of various westren buildings. Porches come as a independent file. The interiors are without a scale, but an included PNG file has the missing grid.
Thus, you will need a graphics program in order to create an interior with a grid. And you will need to expand the dimensions along one axis to leave enough space to add the missing porch - and the missing porches grid.
So if you bought this with the intent of using it for a VTT session, it might take a little work - or a lot of work if you are not comfortable with a graphics editor. I bought this to have quickly usuable interiors and I am somewhat annoyed that I will have to do the work. (Normally, guys, the publisher provides 2 maps, one with a grid and another without. As for the porches being seperate pieces.... well, whatever - it makes no logical sense. As long as I am forced to add the grid, I guess adding the porch is something I may as well do.)
Anyhow, this product doesn't seem to know it's market. It could either elect to provide the building blocks for someone to do all the work (give us chairs, bar stools, bottles, wooden walls, jail cell walls etc), or provide a finished product. Instead, they elected to give us something not quite finished.
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This map pack is a bit like a stray shot. It was well-intentioned, but it missed the mark by a good little bit.
The included JPGs and PNG files are maps of the interiors of various westren buildings. Porches come as a independent file. The interiors are without a scale, but an included PNG file has the missing grid.
Thus, you will need a graphics program in order to create an interior with a grid. And you will need to expand the dimensions along one axis to leave enough space to add the missing porch - and the missing porches grid.
So if you bought this with the intent of using it for a VTT session, it might take a little work - or a lot of work if you are not comfortable with a graphics editor. I bought this to have quickly usuable interiors and I am somewhat annoyed that I will have to do the work. (Normally, guys, the publisher provides 2 maps, one with a grid and another without. As for the porches being seperate pieces.... well, whatever - it makes no logical sense. As long as I am forced to add the grid, I guess adding the porch is something I may as well do.)
Anyhow, this product doesn't seem to know it's market. It could either elect to provide the building blocks for someone to do all the work (give us chairs, bar stools, bottles, wooden walls, jail cell walls etc), or provide a finished product. Instead, they elected to give us something not quite finished.
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I got it for Halloween and it did not disappoint. The plot is based off of a Nazi dying of old age - that was much more plausible in 2005ish when it was written than now.
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This software can be used to map out worlds, localized regions, dungeons, cities, and even used to create deck plans. There are gobs of free libraries of art to extend the software and plenty of reasonably priced expansions - the variety hellps you get just the right look.
I use this primarily to create VTT maps for 3rd party modules and it does a bang-up job.
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This is the last of the City States by Bob Bledsaw. Judges Guild retreated from the hexagon system used by The City-State of the World Emporer, returning to the City-State of the Invincible Overlord's style of mapping. It comes off a bit more rigid and more mechanical looking than CSotIO, but seems to have retained much the same high-fantasy vibe.
If you are wondering why it didn't do as well or have as much fan-fare as the previous entries, it could be that most JG fans would have recognized TARANTIS as a campaign region and perhaps thought that this detailed a wilderness map. It was also a time when the RPG publishing industry was getting more glossy, more professional, and there was no matching change in quality or quality control at Judges Guild.
However, there is a solid City State effort here, and it is more satisfying than CSotWE and perhaps a bit less inspired than CSotIO. If you need or collect RPG cities, this is a good one and well worth a look.
The scan quality is not that great, with a fair amount of grey-scale greys in the text. The text itself is readable, but if it is has an OCR element, it is locked from use - you cannot copy text. All in all, passable, but annoyingly limited.
The map is, well, functional. I recalled how these maps were printed - brown ink on tan paper - and the quality is what it is, which is usable, but not very pretty, with vast areas around the city being a blight.
Me, I am quite happy to have it and give it 4 of 5 stars. However, if I were not a Judges Guild fan, it would be at least 1 star lower.
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A very respectful and detailed treatment of the City-State of the Invincible Overlord. The maps have been cleaned up while remaining faithful to the original. The writing is good, drawing upon the original (same locations, same shop owners) often expanding an idea into something a bit more coherent and readable. For instance, the menu at THE SILVER GOBLET remains the same, but the business is better described and the 9th level Fighter that owns the Inn now has some magic gear available (should you choose to use it).
The product also includes a remake of WRAITH OVERLORD, which details many of the regions beneath the city. I had not expected this and was very happy to discover the extra value added to an already loaded product.
This helps to explain the almost 300 pages of text and maps. The CSIO descriptive text of the town is still fairly brief, but adding a large expansion did, of course, increase the page count by a great deal.
The only downside that I can see is that the maps are all inside a PDF. You will have to have a tool to extract them if you wish to use the maps with VTT software, but once extracted and assembled, they range from large to massive.
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There are actually several revised version of this and gobs of 2nd Edition content for Greyhawk, but this the one I owned and I was very happy to get it back. The map scans are crisp and clean and the descriptions are descriptive, but not overly precise. Plenty of room to role play without needing to worry about the history of the setting.
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The quality of the artwork is a little uneven, but that lends some charm to it. Super value!
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Dyson Logos makes some wonderful maps with the thatching of solids such as walls being perhaps the most recognizable flair to his work. The maps invariably are well constructed and have just the right amount of detail - the sort of detail that might hint at a story. The 2015 Dodecahedron Cartographic Review features quite a few isometric maps as well as multi-levels maps that link together nicely. Most of the maps have a back story of varying detail that can be fun to read - and the maps are joy to examine. Getting 88 pages of quality maps - for well under a dime a page - is a sweet deal.
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Very useful product for easily adding some variety and urban distractions to city/town encounters. It is a high-quality product, well written, cleanly laid-out, and interspersed with very nice fantasy artwork.
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