A late-era AD&D 2nd Edition adventure that feels like something of a throwback, closer to early AD&D 1st Edition dungeon crawls like the Tomb of Horrors than its more story-focused contemporaries. (It also reminds me a lot of adventures for the Dungeon Crawl Classics RPG.) Centered around a shrine of chaos, the quality of the adventure improves as it goes along, with the outer rooms being frankly kind of bland monster-in-a-room challenges; the middle rooms mixing interesting role-playing encounters with some rather complicated traps and puzzles; and the innermost rooms being strange confrontations with chaotic creatures. Both players and DMs will have to bring their A-game to make this adventure work, but I can see it being a pretty memorable experience for those willing to put the effort in. However, if you're seeking a more casual-friendly adventure, you may want to look elsewhere. (Originally posted on Goodreads)
(One note about the scan quality - while this is perfectly readable, it's slightly on the fuzzy side.)
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