Still going through it, but based on the work you did on the elemental magic of Zakhara, I am betting I'll like it. I note some of these I did remake myself, so I'll have to compare versions to see which I like more (may remove my own if this works mechanically better, or may keep both). Even moreso, I'm starting to make a spell list of all the DMs Guild spells that I like (starting to think I need to make a database to make life easier), and this stuff will likely be included. BTW, I like the low level animate spells, because there are times when you want to animate something and just make it walk ahead of the group, so the ones that are rituals would see a lot of use (cantrips not so much, as they're special slots that you can't change). Oh, and I like the idea behind spectral hand, but I need to look at 5e touch spells to see if they're instantaneous duration or last until used... for instance, shocking grasp is instantaneous, so you wouldn't be able to use it through your spectral hand... vampiric touch however isn't because its multiple rounds. It might be worth changing the wording of the cantrip so that it ends at the END of your next turn rather than the beginning just to clear up these catch 22's (i.e. you cast it the round before in preparation for using it the next round)... or maybe change it to a reactionary action, which you can take whenever you cast a touch based spell (though that may be a little more powerful). The idea however is great.
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