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Knights & Legends Tabletop RPG
Publisher: Knights & Legends Tabletop RPG
by Cameron B. [Verified Purchaser]
Date Added: 09/11/2021 14:01:27

Update: Wording adjustments have occured to better define points listed in the bad section. A new "good" point was added.

First, The good: The pages describing the regions of the map are nice looking. Information is contained in blocks which, while limited on size, are graphically pleasing to the eye.

The default setting map appears to offer geographic variety on fictional landmasses, and you have 2 nice looking continents.

A couple of spell names have a lot of character and it shows other games could try harder.

The character sheet is easy to read and is nicely divided into clear sections.

The Bad:
The rules are a jumbled mess, concepts are explained out of order and topics are mixed in with other topics.

The names for locations on the map are underwhelming and/or uninspired.

The map has NO SCALE to define land distances.

The Super Ability Spells combine bland and boring names with fanciful yet simultaneously ignorant ones.

Concepts and text are stolen from the console RPGs of the 80s and 90s and mixed with MMO mechanics.

The game offers 30 spells and around 15 combat actions (referred to as "Abililties") creating a dull and limited palate of options.

The book is written to carefully emulate the memory and graphics restrictions of NES cartridges - so stats are reduced to three letter ALLCAPS acronyms to conserve screen space on the TV connected to your Nintendo. This feature serves no purpose of any kind. For Example, attack is abbreviated "ATK" as if the game was made for the NES. (Ditto for END, SPI, and DEF among others)

The prose is awkward in multiple places.

The bestiary names monsters yet refuses to give them stats, or even advice on how to generate the stats.

Equipment serves absolutely no purpose beyond making characters look fancy. Weapons and armor are literally video game cosmetic skins implemented in a tabletop RPG.

This game isn't worth $6 because other games do better for free. Hell, the d6 system went full open, you can download the entire series and it's so much better than this document. D6 was good enough for about 15 years of Star Wars RPGs, and although it's not as popular as other systems, it does literally everything better than Knights and Legends, with superior quality writing and explanations, and COSTS YOU NOTHING. It's not my favorite, but its existence means K&L is a complete waste of your money. -EvilKam



Rating:
[1 of 5 Stars!]
Knights & Legends Tabletop RPG
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Creator Reply:
Thank you for your review and purchase. In one line you wrote: Concepts and text are stolen from the console RPGs of the 80s and 90s and mixed with MMO mechanics. To clarify, perhaps you meant there’s a ring of familiarity to names. To make such claim, wrongfully discredits me as an author. Perhaps you’re confusing paying homage to something else. RPG games in general, be it on console or tabletop, will always overlap to an extent. Also, I’d like to highlight a newer and better version of this title is available now. It’s thanks to helpful feedback such as yours, that it was possible today. https://www.drivethrurpg.com/product/367963/Knights--Legends-Dark-Ink-3e
Spelljammer: Adventures in Space (2e)
Publisher: Wizards of the Coast
by Cameron B. [Verified Purchaser]
Date Added: 11/03/2005 00:00:00

While my other book reviews are longer and more detailed, Spelljammer begs a different description.

  1. It's D&D in outer space. Your planet is small and meaningless. Really meaningless. Elminster? A Nudnick. Raistlin? Lots of style, but small-minded. Mordenkainen? Big name, but so "planetary"... Why bother?

  2. Phlogiston. It burns. Fire is cool. And kinda dangerous.

  3. Mind Flayers. Lots and LOTS of Mind Flayers. And all DM's love Mind Flayers. Entire ships, manned entirely by them. Entire star systems ruled by them! Did I mention we have Mind Flayers?

Just get it, and let the players find out that they are REALLY nothing special. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Spelljammer: Adventures in Space (2e)
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Planescape Campaign Setting (2e)
Publisher: Wizards of the Coast
by Cameron B. [Verified Purchaser]
Date Added: 11/03/2005 00:00:00

Tired of your campaign world? Looking to REALLY expand your horizons? Well then forget the horizons, cutter. Far too limiting, horizons are for backwater rubes from the prime who don't know any better.

This set contains all the info you need to get off your primitive backwater world, and really move forwards, or is that move over? Bah! Forget directions, too limited and meaningless. If you think that you're powerful then that's just wonderful. As soon as you come up against a few trillion Modrons, your tune will change.

Planescape has it all. NO REALLY! Everything you've ever imagined is here. Everything imagined by everyone else is also here. It's just a matter of finding it, within the infinite number of worlds and dimensions awaiting you.

Dead Gods, insane demons, Crazed wizards, legendary heroes and cities, The City of Brass, Shangrilah, whatever your fancy, Planescape is the first doorway you need to find to get there.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Planescape Campaign Setting (2e)
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Van Richten's Monster Hunter's Compendium, Vol 2 (2e)
Publisher: Wizards of the Coast
by Cameron B. [Verified Purchaser]
Date Added: 11/03/2005 00:00:00

Every DM has a need for big bad creatures, and this book details them all quite nicely. Personally, I just wanted the lich, but for the price, getting Vampires and Mummies in the same tome is well worth the extra download time.

Well, the biggest and baddest of the undead are detailed here, with new rules, new perspectives, and new abilities. Rules for customizing each creature are in place, and that's a good thing, because Vampires, Mummies and Liches in particular should be much more than just cookie-cutter monsters, taken faithfully from the pages of their tiny article in the Monstrous Compendium.

And besides that, when you have a Lich or Vampire in your campaign, you want it to be a story telling tour-de-force. Not some mindless club-fodder for the errant cleric, to be battered to dust for the purpose of adding xp's to the player's sheets. You want an epic battle, with devious lairs and traps, and powerful personalities to make your players quake with fear, jump with excitement, and remember for years to come. These are creatures of legend, with dozens, hundreds, or perhaps even thousands of years history behind each one.

And even the "lowly" mummy has a lot of background. Becoming a mummy is a terrible curse, for most. What events led to this creature's terrible downfall and subsequent damnation?

Tell a story, of death with the MHC V2. You can thank me later.

<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[5 of 5 Stars!]
Van Richten's Monster Hunter's Compendium, Vol 2 (2e)
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Guide to Hell (2e)
Publisher: Wizards of the Coast
by Cameron B. [Verified Purchaser]
Date Added: 11/03/2005 00:00:00

Name the adventurer who has survived their career without uttering the phrase "Go to Hell"? Go ahead, I dare you. Have you ever thought of the implications of such a phrase? Next time you hear this phrase spoken in your game, be prepared, because with this tome, you can!

Demons are powerful, rare, and deceptive, this is well known. But just how deceptive are they? This book is a twisted supplement to add some dark, bloody flavor to your game. After all, dealing with the forces of hell is a pretty good-sized undertaking for both players and DM's, and it's something you want to do right.

It's worth a read, and the material is par excellence. After reading the plans of Azmodeus, one is sure to be inspired for adventures. Pesky heroes loaded with too many magical items? It just makes them much better targets for the Pit Fiend generals to look for.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
Guide to Hell (2e)
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