I was not terribly impressed with this product. While the idea is sound (the number of domains available to clerics needs to be expanded), the execution leaves a little to be desired. I found several of the abilities to be unbalancing and had to modify them. Then there are the ability names, such as "Yes, this is a Plant in my Pocket." Really? Overall, the amount of work that I had to put in to make them usable outweighed the benefit of purchasing the product. It is also worth noting that two domains, the Magic and Death domains, have already been covered in the Sword Coast Adventurer's Guide (as Arcana) and the Dungeon Master's Guide, respectively. Given, not everyone will have access to those two references, but for those who do, you will get two less domains for your money. I suppose that the existing ones could be used side-by-side with the new, if such was the desire of the DM and players.
Production values are about average. There is no artwork, which while it doesn't detract from the product, a splash of color here or there would not go amiss. The mechanics need some work on several of these, as I have already noted. Value for the money was, for me, lessened by the amount of work I had to do in adapting them to be more balanced (Evil domain, I'm looking at you) and the loss of the two domains.
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