Time is a precious commodity, and this is the kind of product I was looking for to help me build my game. It is well-built and edited, with a very good variety of characters and interesting ideas to populate your world. What I was looking for is coverage of the basic classes (Monk, Ranger, etc.), and it does that very well, in addition to introducing some original ones (Skald! Oracle!). The charm of this description format does lie in its terseness, and the product still makes interesting descriptions for all character archetypes.
All in all it's very well worth getting.
That being said, there are a few elements I would consider to be somewhat lacking in that they are very useful when building and playing encounters, especially "in a pinch" (which is the general idea behind grabbing this kind of document in the first place - you don't have time to build all NPCs beforehand).
1) First, scaling: Having archetypes cover more than one experience level/Challenge Rating would be extremely useful. For instance, adding a CR5 and CR 8 Ranger template to the existing CR2 one would be helpful in making sure the encounters "scale" with PC levels and contribute to make the document even more useful on the long run.
2) Second, as these will be often used not as a base for PCs but as NPCs and encounters, the action choices could be made a bit clearer/streamlined, especially for mage types. Take example of the Warlock, for whom the Eldritch Bolt can and should have been an "Attack option" instead of a listed spell (which you have to look up). The same argument could be made for Mages with Magic Missile (although it's not a Cantrip per se, it's probably easier to consider it as such for gameplay purposes).
3) Also useful would have been a "tactics" section when relevant, giving basic combat and encounter steps for each achetype. "A Battlemage generally comes into combat having cast Blade Ward and taking targets out from a distance with Fireball, conjuring an Elemental before the fight if he can", or "The Charlatan will attempt to avoid conflict by any means necessary, for instance fooling the PCs into following false leads or pretending to be someone else entirely".
Being generally highly critical, I would have given it 3½ stars had half-stars been available, but having to choose between 3 and 4 stars, the product is certainly decent enough to warrant 4 stars, I'm just not entirely certain this will still be useful with my campaign a few months from now when PCs have significantly rised in levels.
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