Not gonna lie. This Adventure isn't what I was expecting. And felt unsatisfying to run for my group. Chalk it up to personal preference.
While a short & sweet Adventure module set in a ruined Elvish made Cemetary that's edited well, and contains a great map. It's not good for tying into a larger, overarching adventure(s). I can see that this adventure is basically an Introductionary level module that's good for short 4 hour D&D sessions at best. As the "End-Goal" of this Module isn't as rewarding towards the players as I had hoped for. And is more about exploration into a tomb that leans into Indiana Jones rather than D&D. Not trying to rag on the Author of this piece, but this module wasn't as exciting after playing it.
And Playing it as is, wasn't the best move. To new DMs, one important lesson is to always read through the Module, and edit it. Which thankfully, the third page attached to this adventure has suggestions and helpful advice on how to work that all out.
Even so, this adventure will have to have some additional tweeking, especially if you plan on using it. Having a defined "Item" or "Maguffin" locked away here would be great way of modivating the party.
Other suggestions:
- Never use the headbands. Makes the players feel like their railroaded on a tour than on an adventure.
- This Forgotten Memorial should have Skeletons or Undead enemies. Come up with a reason for "Why" the Undead are roaming, especially since the Memorial should be hallowed ground.
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