These dungeons are written in such a way that minimal tweaking is needed to shift from the written suggestions to adventures that seem taillor-made for my custom campaign. Better, they are easy to scale with level in case the party decides to go somewhere else first. There is also quite a bit of variety between the different dungeons, both in exploration/combat/roleplay as well as in theme and style.
I found the whole DoD set to be very helpful to my gamemastering.
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