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Tessa Presents 94 Maps for Dragonlance: Shadow of the Dragon Queen
Publisher: Dungeon Masters Guild
by Floyd C. [Verified Purchaser]
Date Added: 01/18/2023 19:55:51

This is really a must-have product for running this game on a VTT. I'm running the Dragonlance campaign in Roll20 and these maps fill in so many gaps and reduced the bulk of my prep work to almost nothing. These maps are well-designed, well-labeled, and even comes with the DungeonDraft files so you can customize them as needed for your campaign. And all that for just under ten bucks? That's pretty hard to pass up.



Rating:
[5 of 5 Stars!]
Tessa Presents 94 Maps for Dragonlance: Shadow of the Dragon Queen
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Old School Hacks Vol. 3: Megadungeon Mayhem
Publisher: Dungeon Masters Guild
by Joseph C. [Verified Purchaser]
Date Added: 02/24/2019 09:39:53

I'm a few months into a Rappan Athuk campaign and this couldn't have been more timely. There is a ton of great material here for you to add elements to your campaign even if you are running shorter dungeons. I already use a modified version of the treasure XP rules here and there are added rules for milestones, setting up bonds and connections for your PCs and NPCs, and lots of other cool options to really make the megadungeon campaign feel like a story-based campaign rather than just an extended multi-level smash-and-grab game. On top of that are new downtime activities, including a really cool "save point" mechanic that works like a travel montage for ending the session with some interesting possibilities (and consequences!) and rules for fortifying a dungeon outpost or encampment which I will be quick to adopt for my own game. There's also a chapter on ending the campaign and some of the elements for further use, though I might have a while before I get to that.

For less than seven bucks this is a great investment in your dungeon-crawl game. No fluff and can be dropped into your game right away. Highly recommend!



Rating:
[5 of 5 Stars!]
Old School Hacks Vol. 3: Megadungeon Mayhem
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Creator Reply:
Thank you for the review. I was afraid some of the end of session and downtime mechanics might come across as too "board gamey," so I'm really glad to hear that they have a place in some campaigns! Your feedback is much appreciated.
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Bandit's Nest (Level 1 PCs)
Publisher: Dan Coleman Productions
by Joseph C. [Verified Purchaser]
Date Added: 10/15/2016 14:07:01

This is the first adventure I ran for my 5th edition campaign and the first one in a homebrew world that I had just created. With a few tweaks to the adventure background for the site featured in the adventure, it made for a great springboard into my campaign setting with a storyline that persists even now. As an introductory adventure, this is a great departure from usual first-level fodder of "fight the kobolds or goblins and save the town". The use of kenku in this adventure made for some nice surprises for the group of veteran D&D players who were expecting the same old thing. Like other adventures by this publisher, it includes well-detailed areas with icons on the map keyed to specific types of encounters in a given area (combat, puzzle, treasure, clue) that makes it quick and easy to run with little prep work other than reading. Monster statistics are referenced by page number and tactics and roleplaying notes for running the kenku are included, making an underappreciated D&D monster a unique type of foe with their own mannerisms.

Great starter adventure for your group!



Rating:
[5 of 5 Stars!]
Bandit's Nest (Level 1 PCs)
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An Axe to Grind (Level 3 PCs)
Publisher: Dan Coleman Productions
by Joseph C. [Verified Purchaser]
Date Added: 10/15/2016 10:36:42

I have recently been recruited to run some monthly "event" games not unlike the type you would have at a gaming convention and these adventures have been a Crom-send. They are self-contained, well-organized, and have enough level of detail to allow easy tweaks but not to seem like a slap-dash template. They reduce the amount of prep-work needed (handy when I run two other full-time campaigns of my own) and the use of icons on the maps and in the area descriptions really helps you run the game quickly without a lot of thumbing back and forth to find something. The monster stats include page references to the Monster Manual and the tactics for how to run the combat. They also include role-playing notes for key NPCs, adventure hooks and rumors, and nice area maps with just the level of detail needed to run the adventure but not as crude as a lot of indie adventures. And the map of each area is right there next to the area description--no flipping back and forth required.

I highly recommend these adventures, especially for one-shots or event play. They are easy to run, quick to prep for, and have plenty of fun angles and plots to give a fresh feel to the game. And they are easy to dump into any setting with few tweaks. Perfect!



Rating:
[5 of 5 Stars!]
An Axe to Grind (Level 3 PCs)
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