I have recently been recruited to run some monthly "event" games not unlike the type you would have at a gaming convention and these adventures have been a Crom-send. They are self-contained, well-organized, and have enough level of detail to allow easy tweaks but not to seem like a slap-dash template. They reduce the amount of prep-work needed (handy when I run two other full-time campaigns of my own) and the use of icons on the maps and in the area descriptions really helps you run the game quickly without a lot of thumbing back and forth to find something. The monster stats include page references to the Monster Manual and the tactics for how to run the combat. They also include role-playing notes for key NPCs, adventure hooks and rumors, and nice area maps with just the level of detail needed to run the adventure but not as crude as a lot of indie adventures. And the map of each area is right there next to the area description--no flipping back and forth required.
I highly recommend these adventures, especially for one-shots or event play. They are easy to run, quick to prep for, and have plenty of fun angles and plots to give a fresh feel to the game. And they are easy to dump into any setting with few tweaks. Perfect!
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