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OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)
Publisher: Wizards of the Coast
by Richard [Verified Purchaser]
Date Added: 04/23/2024 12:10:16

The OD&D books were originally small booklets, as was Chainmail. I purchased this book, and Chainmail at the same time. Chainmail came in the normal, smaller booklet size. This book came in a full-size book. I thought "Great! So the print is extra large." NOPE. They printed a booklet size book in a full-size book, so the pages small pages, centered in a large book. Even the cover is like that. So there's inches of extraneous white space around every page. It looks absolutely ridiculous. It's embarrassing. Why print on larger pages and then print at the smaller size? Was this a conscious CHOICE? Or was this simple incompetence - a printer so poor, they didn't know, or care to know, how to resize a publication or select the correct size for said publication? How is it possible to be this enormous of a company and yet be this totally useless when it comes to POD stuff? This isn't a rare occurrence - their POD books often have people's notes written in them where they grabbed a PDF off the internet and just printed it with no care about the quality - their 1st ed DMG actually has text printed across images! Oh, did I mention they charge an extra dollar? You pay extra for a bunch of blank white space unnecessarily taking up room and making it harder to read. Like, they literally added blank paper and then charged for it. Absolutely despicable. Considering how much wealth this company has, there's no excuse for POD products this pathetically poor. I'm actually embarrassed to have this missized misfit on my shelf. I also forgot they removed two chapters - so it's an even bigger waste of space. They literally remove info and add blank pages AND CHARGE EXTRA FOR IT.

One last thing I noticed - they retyped the table of contents to account for material they removed. So, the only thing they actually had to type was the ToC. In the ToC, they spelled "Egyptian" with a "q." So yeah. They not only botched reprinting the book in every way possible, in the ONE PLACE they had to replicate something on their own, they misspelled one of the very first words on the page.

I'm so angry at this insult of a book I'm half ready to throw it in the trash and just print one myself. Then it can be properly sized and not censored, oh and the very first page can be correctly spelled. What an embarrassing, shameful, effortless money grab this garbage is. Couldn't even spring for the color cover after sticking it in me without lube like this huh?



Rating:
[1 of 5 Stars!]
OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)
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100 Strange or Unusual Encounters for Fantasy Cities
Publisher: Azukail Games
by Richard L. [Verified Purchaser]
Date Added: 08/12/2019 14:57:46

I usually don't find these kinds of collections very helpful. Usually, the random result is a few sentences at most - a random phrase the PCs overhear, for instance, which is often one that isn't that unusual or interesting(like two characters talking about something fairly mundane or slightly humorous) or one that the GM could easily throw in themselves based on a type of encounter they have planned("hey did you hear there were gnolls in the woods and they stole some sheep?" or "hey wanna arm wrestle?").

These encounters are not that. These, even though each one is only the equivalent of a few paragraphs or so, have the event, a background, an explanation and a plot. It's up to the GM to expand on it, but it's all there. Any of these could be easily turned into at least a short "side quest" if not a full adventure, with little to no prep depending on the GM's skill level.

(EDIT: The following question has been answered, but I am leaving it in the review for clarity) My only question - and if the answer is no, that is my only slight complaint - is if there is a way to print this without the background. I'm not sure if it will print the background or not, if it does, it would use up a ton of ink and not be as legible.

Either way, I still give this a solid five stars, the entries are interesting and well-written, easily worth $2 for potentially hours and hours of encounters.



Rating:
[5 of 5 Stars!]
100 Strange or Unusual Encounters for Fantasy Cities
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Creator Reply:
Thanks for the review! The PDF uses Adobe layers so you can make the backgrounds, text and images visible or not. So, if you make it so the background isn't visible, it will print without the background. In Adobe Reader, look for the icon on the left that looks like three stacked sheets. Clicking that brings up the another menu, which can be expanded so you can see the layers. Disable any you don't want printing - they have eyes in them.
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D&D Rules Cyclopedia (Basic)
Publisher: Wizards of the Coast
by Richard L. [Verified Purchaser]
Date Added: 03/12/2018 12:51:40

This review is for the quality of the book itself and not so much the contents or rules themselves.

I received my copy today. For those who had the original, by looking at the cover it's fairly obvious this is a reprint, but a very nice looking one. Someone who never had the original to compare it to probably wouldn't notice. It's very slick and shony and quite attractive. The back cover has a big ding in it - a very noticeable one - from where one of the mail people obviously dropped or threw the package. Although I'm not angry about this, and based on some other reviews, kind of expected it, I have to echo those other reviews in that, for the price, they could have used a little bubble wrap to prevent this.

As for the interior, the pages are thick and durable-looking, though I want to keep water from from it as it looks like a drop of water could do a lot of damage to these kinds of pages! The book opened with a satisfying crack. Some of the pages are slightly blurrier than others but after skimming and flipping through a few times I didn't see any particularly bad ones. Overall the print quality was fine, the green color bars above tables seem about right, and the full-color maps in the back are beautiful, and will be useful to me in other games as well since I often run in the world of Mystara regardless of version or edition being used. I do wonder why a scanned PDF had to be used at all; if this is being done by permission of WotC, doesn't WotC own the original proofs or whatever? Couldn't they have provided these instead of forcing the printer to use a scanned PDF? In any case, the quality is still quite good, and wasn't close to as jarring or shaky as some reviewers made me afraid it would be. It was certainly crisp enough for me to read.

Overall I would give it 5 stars but the bad packaging leading to a damaged product detracted slightly, as does my question about the need to use a scanned PDF at all. In reality I would probably give it 4 1/2 if I could. I'm quite pleased with the product and it even makes me want to run a classic D&D game sometime.



Rating:
[4 of 5 Stars!]
D&D Rules Cyclopedia (Basic)
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d30 DM Companion
Publisher: New Big Dragon Games Unlimited
by Richard L. [Verified Purchaser]
Date Added: 12/17/2017 11:51:12

After purchasing the D30 Sandbox Companion and falling in love with it, using it constantly, I decided to try some of New Big Dragon's other products. I picked up the D30 DM Companion along with the Creature Compendium and Basic Psionics Handbook.

While I'm finding the Sandbox book a lot more useful for me personally, that is in no way diminishing the value of the D30 DM Companion. Some of the tables weren't as useful for me personally because I have other books or tables I prefer(I use Central Casting's Dungeon book to build most of my dungeons, for instance), but for those that do not have another method they prefer, the dungeon construction rules seem pretty solid for creating old-school dungeons. I'm not sure why the Dungeon Features tables weren't put after the Mapping Key and Worksheet, instead of having Character Generation in between them, but that's okay.

Speaking of which, it wasn't long ago that I was asking some of my players if they had a resource of premade characters that could be used quickly. While this Character Generation system isn't very deep, it does give some basic random information such as a balanced spread of Ability Scores, race, class, motivation, weapon(s), armor, and a few other items(quill and ink, parchment, holy water, etc). You still need to decide their level and determine all that goes with that, but again this does give you a framework of a character that you can fill out in play, if you need to toss a new character into a game without preparation.

The various dungeon tables such as Embellishments, Debris, Molds Slimes and Mushrooms, etc are fun. I've used similar tables from the 1st edition DMG for random effects, but these tables are more extensive and offer more options - after all, the DMG didn't have multiple Mushroom tables, did it? Note that these come with an effect table, in case your adventurers feel like randomly eating some lichen.

The trap generator is great, and I have to say that from a slight position of disappointment - that disappointment being that I had personally created trap tables based on all the basic kinds of traps and variations I could find("basic" meaning not an extensive deathtrap) and I was quite happy with it. Now, it seems, my own tables are obsolete and I'll be using these. The magical traps were also great.

On the same page as magical traps is a poison generation system. This is fine for people who don't use the "Poison Types" as given in AD&D and need to randomly generate a poison and effect. I like the table, but not sure at the moment if I prefer to use that or the poison types. The table is still great and I can see how it would be extremely useful for those that want to generate such details at random.

Monster encounters is where it gets serious. There are random monster encounters, which include 270 monsters from various editions(some of which have their name changed, such as the Hobghoul, which I was delighted to see as it was always a favorite monster of mine). I'm not sure how the "monster levels" work, which range from 1-9, and of which my 6-7th level PCs could take out the monsters in the 9th level list - or at least many of them. However, I still look forward to trying the tables out and seeing what happens, and - this is the best part of all - ALL 270 MONSTERS ARE GIVEN CAPSULIZED ENTRIES! That means this D30 DM Companion is worth the price JUST FOR A QUICK REFERENCE OF 270 OF THE MOST COMMON MONSTERS IN EVERY EDITION! More complex monsters will still probably require you to crack open your monster book, but most of them have pretty much everything you need, at a glance, on one line!

Finally, we come to the Quick Treasure Horde Generation. It appears as if it would replicate the 1e treasure tables, as well as BECMI tables, pretty accurately and much more quickly. However, as a 2e player, I may have to modify these, since they differ from the 1e tables. Still, as useful as these quick d30 tables look, it would be fairly easy, and VERY worthwhile, to convert them over.

The gem and jewelry tables are useful, though I'm not sure why the jewelry is limited to elvish and dwarvish. I had already been randomly rolling gems using a list of gems and precious stones, but it wasn't a proper "table." I hate when a game says "you find a 10 gp gem." I'd rather say "You find a 1/8" emerald." That being the case, the gem table here will be my go-to from now on. (I will adjust it for my own money system, and also by size descriptions, however.) The random weapon, armor, and protective item tables, including descriptions and magical effects, also looks like a lot of fun, though I do have my own weapon, armor, and ring description tables I created that I still prefer, though I will no doubt incorporate some of the D30 tables into mine. (Also of note - my own weapon, armor and ring tables reference a couple of tables in the D30 Sandbox Companion!)

There are a number of more item generation tables, but two I wish to comment on: First is the potions table. I'd only recently begun to go into better detail about potion appearances with smell, taste, consistency, etc. I was doing so from a table I found online. And while the online table is more extensive, having up to 100 colors, the truth is I don't need 100 colors. Having the tables I need on one page is much more helpful for me, so this will be my go-to from now on. It even includes what kind of container the potions are in, something else I had only just begun to incorporate, and this table is better than the one I was using. Oh, there are also random potion effects, if you want to roll one quickly instead of using the DMG tables.

The second - and last - table I wanted to comment on was the random miscellanious magic items. I love items like this. It's why I use the Book of Marvelous Magic so often. I love quirky, offbeat, comical, or clever items. The deathstone amulet could product a whole subplot in the campaign by itself, the lock knocker is one of those useful but funny items I love so much, the mightbringer items are the kinds of things a powerful warrior would go on epic quests to collect, creating its own campaign. I'm not sure what this company has about "emerald stinkbugs" either, since it is both an item in this game, and a monster in the Creature Compendium!

All in all, this book is fantastic. In fact, as I go back through it for the review, I am realizing it is even more useful than I thought on the first two times through. Honestly, if you only use 25% of the tables in this book, you will get your money's worth for the download.

I would go so far as to say every DM should have at least this one and the d30 Sandbox Companion.

I will review the other three books I mentioned at the beginning soon - but all I will say is, I can't WAIT for future New Big Dragon products. If future products are of the quality these four books are, I will be a fan for life.



Rating:
[5 of 5 Stars!]
d30 DM Companion
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