TLDR : Kevin Cwarford is a game design genius and he did it again
Worlds Without Number is a very well designed game. It uses the system Kevin Crawford created in Stars Without Number and revised in the Revised edition of Stars Without Number. The system is a mix of B/X Dungeons and Dragons and Traveller with the best elemets of later edditions thrown in for good messure (Feats and Acsending Armour class being the primary example).
The Highlight of the Game is it's increadible set of random tables that act as great inspiration for game masters. Random tables are and most likely will always be Kevin Crawford's greatest strength.
In terms of the game's weaknesses... I don't really see any. It's lethal, but that can be changed, it can be easily modified and that is awesome.
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