Specifically with regards to the Beastmaster:
While I agree this does address a lot of the issues the current Beastmaster has, the Find Familiar aspect is a double-edged sword. Normally a familiar summoned in this way gets its own initiative and can't attack, but this allows it to attack as a bonus action on your turn. This is a core mechanic in combat, and it feels clunky having a familiar's turn and then having to attack on a separate turn.
In my opinion, the Find Familiar mechanic solves the role-playing element of finding a companion in the first place. It also, however, somewhat betrays the inherent exploratory nature and overarching flavor of the Ranger class and Beastmaster as an archetype.
I can definitely appreciate the effort and thought put into making the beast a viable commodity to the Ranger. The ability to summon and dismiss it at will, as well as having no permanent penalty (as though a player character exited the campaign) for the familiar dying seems a bit overpowered to me.
Overall, good ideas and balance for the beast. Average flavor and role-playing mechanics.
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