Speaking as a backer of the Kickstarter, I find this edition of Exalted to be incredibly disappointing. I was a huge Exalted fanboy and I wanted very much for this to be a good game that my group could enjoy.
When I got my backer copy of the rules, I spent a month pouring though the rulebook try to make sense of it. The book is full of complex and counter-intuitive subsystems, and I really had to study to figure them out. I was worried, but I still had some hope that things would work better when we actually started to play.
My first session of EX3 was a complete disaster. I have never had the first session of a game go this badly. My players instantly hated the game, and we couldn't even finish the first combat.
Don't get me wrong. There are parts of the system that are quite brilliant. The social conflict system in particular may be the best I've ever seen. But there are other parts of the rules that, while they may be mechanically sound, just make no sense. The combat movement is a notable example of this. It is two page of dense, convulated rules that might be "balanced" but are very difficult to understand and don't remotely resemble the way things work in reality.
Granted, movement was a mess in 2nd edition as well, but there it was only a marginal part of the rules and easy to fix. In 3rd edition, there a couple dozen charms and other elements of the combat that interact with the movement system, and streamlining movement would mean rewriting huge chunks of other rules. And combat movement is only one example of such a subsystem: the rules are full of things like this.
My group played and enjoyed the 2nd edition of Exalted after some house ruling to fix the weirder elements of that system. House ruling 3rd edition to the point where my group would be willing to play it would involve a nearly complete rewrite of the system. After waiting 3 years, I am left with a brick of a game that I can't use except maybe to steal a few ideas from, and I am pretty bitter about it.
|