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Exactly the right amount of skeleton for a great adventure. Super enjoyable with my players. I found that this was open enough that I could spin it to fit my world and setting, fleshed out enough that I could easily adjust or run as is, and it was just so fun. The only complaint is there are a few too many strong magic items around if a party really wanted to abuse it, but I think a good DM can navigate that space properly. I will also say that your PCs will likely take a LOT longer than the time suggested for this adventure. But it will be worth it.
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This is one of the most fun and amusing modron adventures I have seen in some time. Has a great feel, easy to understand and run, and it will get players involved with beings from other planes at an early level. I can't recommend it enough. 10/10
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Excellent adventure. Very fun and has just the right amount of cheese without being too outlandish for me and my players. The adventure is written in a way that's easy to read through and there are plenty of good notes for RPing the various NPCs. One of my favorites I've seen in recent months.
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A decent layout of various options for alternative genasi. The options are straightforward, easy to understand, and fairly balanced. Each genasi clearly has features that relate to its origin and the spell access they have fits as well. The only thing that keeps me from giving this 5 stars is they feel a little too same-y. Each is basically: stat buff, resistance to a damage type, a cantrip and a 2nd level spell at higher levels.
That's not a bad formula, but it comes off as just that: formulaic. Effective if you just want a quick write-up for a weird genasi type, but not something that when you read makes you say, "Wow! I really want to try out this subrace!" The only one with any slight amount of substance is the Mud Genasi that has advantage to grapple due to being sticky. That's actually really fun and cool, and makes me wonder what you could do with that. The others don't have anything nearly as exciting.
Decent product, just falls short of 5 stars for me though.
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The most amusing subclass I've seen in a long time. This does a great job of building a mechanically sound, comedy-based bard that hits all the looney toons staples.
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Funny, fun, and memorable, this adventure is sure to give your PCs a time they will never forget. The ease of read for this as a DM is great. It gets specific enough without being too direct, allowing you to make the adventure your own. In addition, the references to real-life pop culture and care that was put into this really show. I feel any group could enjoy this and have a wonderful time.
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Creator Reply: |
Thanks so much for the glowing review! I'm very happy you enjoyed it, and I hope you can share the fun with your group! |
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Awesome idea, fun to use, and easy to imlement. Only complaint is a bit of inbalance in strength over the classes. There are a few classes that seem to have significantly less options and/or weaker options (Sorcerer for example). I'd love to see more options for such classes and also the addition of some more racial options (as with the Dragonborn) and the UA classes Artificer and Mystic. Really great resource to pick up though, and I highly recommend it.
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Super cool way of incorporating time into a monk build. Creative and fun, without imbalance to the point of absurdity. Rolling back your HP/conditions by 3 turns can involve some annoying book keeping on the PC's part, but it's worth the fun of stepping back through time.
A lot of cool empowerment of the PC here with a reasonabel cost/benefit. Love the idea and it makes me feel like Roc Lee opening the different gates in Naruto, which is always cool.
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Creator Reply: |
Thank you so much for the kind words and the advise! That is a really good point about having to keep track of each turn in case of having to go back 3 turns. In your opinion do you think swapping that to your last rest, short or long, would be easier to track without being too powerful? If so I would love to here any other ideas :) |
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Fun and imaginative, this adventure allows for a great balance of role playing and combat in a single session. An adventure that is easy to run, easy to read, and memorable to play.
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Easily the best and most balanced of the chrono-style magics available at the time of writing this. Flavorful, fun, and ready to use. 100% worth the download.
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What a well put together adventure! One of the best in terms of creating a vibrant, living village for your PCs to explore and interact with. It also makes the consequences of what to PCs may see as "Just another combat" come alive. This adventure is developed enough to give you a strong base to run with, but not so firm in its design that it doesn't allow for an ease of flexibility for how you choose to tell the tale. I whole-heartedly recommend this.
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Decent adventure idea and the seems fun and flows well, but the issue is the formatting. There are so many typos and weird text formatting in this that it is difficult to read and run easily. If those issues are fix, easily a 4-star adventure that involves a lot of good opportunities for role playing and sneaking about.
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Written in a style that is easy to pick up, understand, and run, this adventure is creative and offers a fun town and dugeon. It also has some good roleplaying opportunities and should have something for every player in your group.
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Fun adventure. This offers a fresh way for PCs to explore their characters and lead an adventure.
The only reason I don't give it a 5th star is that I feel there could be more information on encounters and the ones that are there (besides the fight with the big boss), aren't terribly interesting. Also, it would be nice to have some of the monsters and such bolded or underlined or something so that they stand out more for the DM reading through the adventure.
I'm also curious if there will be any follow-up adventures to go from here.
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A totally excellent adventure. Really fun! I can't tell you how much you shoul be buying and running this adventure. It's straight forward, allows for roleplaying, and allows party members to shine in their own special ways. Best I've seen in awhile on here as far as adventures go!
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