This rulebook is a true gem. The "Sword and Planet" genre is wonderfully brought to life though simple but effective rules for character races, classes and equipment. The sample bestiary is packed full of colour and immediately began giving me ideas for adventures.
This is not 'Barsoom', but rather a tool kit for playing adventures either in worlds inspired by literature, or in unique worlds designed by the umpire.
Many sets of rules contain unwanted umpiring advice. The notes in '"Warriors of the Red Planet", however, were extremely useful. They give pointers on the look, feel and 'geist' of sword and planet settings, and advice for effective creation of settings. There are delightful charts for generating adventures, ruins, strange alien flora and local colour. The book also comes with a treasure list of ancient tech and strange items to serve as treasures.
All in all, this is a wonderfully complete game, and all in 124 pages.
I was delighted with the illustrations in this book and in the adventure"Mechanical Men of Mars". Not too many, but all well placed and simply beautiful.
I would love to see more material come out for this rules set.
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