This book is an excellent set of 17 minimally-developed adventures. GMs can run them as-is as players will augment the stories within each dungeon with interesting RP and dice-mishaps. GMs can prepare an augement each dungeon, tweaking for thier players by adding a specific hooks or additional details. The adventures are generic enough that they can fit anywhere. I'm only give a 4 out of 5 because of the quality of the POD. Its good, just not great. BUY THIS!
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