Some good ideas, some bad ones some complicated ones.
I like the premise of Racial Feats and some types of Weapon Mastery feats. I also like some explicit "Alchemy" definitions, but I feel like the feat is really trying to make up for an existing problem of missing rules.
I would probably allow about 35% to 50% of this material into my campaign, but for an inexpensive book, that's a fine ratio.
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