I'm giving this 4 stars for the ideas presented, but not necessarily for the quality of the adventures themselves. What this book really gives you are 2 unrelated adventures (there is a slight hand-wave attempt to tie them together, but they really have nothing to do with each other), and both of those adventures are very interesting. I would have preferred to see more done with either adventure in separate modules, but TSR did what they did.
The first adventure is an attempt to stop an invasion before it can do real damage to a typical Good Kingdom, and the basic sketch of the adventure is fine. I wish there had been more meat to it.
The second adventure is an interesting "stop the undead lord from returning" scenario, but I would have preferred more teeth to the villain to make him a bigger threat to the Good Kingdom. He feels like a sideshow, or a defeated villain that you kick once he's already down.
The villain is an interesting dude, and the backstory nuggets they drop about him are excellent.
These two adventures could be used to form an entire campaign or two.
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