An excellant adventure (setting) in the old school of basic D&D. If only Wizards would focus on producing adventures for the 3.5 edition which match the calibre of the early TSR work.
Challange high level chracters to set up their domains under the rule of a new king and to take on the challenges of subduing a wild land to their will. then let them help in a mass battle.
Several good encounters are included but this is a spring board to an intelligent high level campaign. You can easily convert it if you want but I advise using it withthe original rules which work far better at high level than the current ones do.