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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters $3.95
Average Rating:4.2 / 5
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
Publisher: Dungeon Masters Guild
by Darren C. [Verified Purchaser]
Date Added: 12/02/2020 09:42:03

This is a great tool that really satisfied my grognard itch. Overland travel is always tricky to run with the current rules as written, so it's good to see alternatives and suggestions for how to handle it.



Rating:
[5 of 5 Stars!]
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
Publisher: Dungeon Masters Guild
by Bryan H. [Verified Purchaser]
Date Added: 10/30/2018 00:03:35

If you've never run a Hexcrawling adventure before, this is THE supplement you'll want with you.

If you HAVE run a Hexcrawling adventure before, you'll find a derth of information here to either get you started in a new hexcrawling game or to help you keep all the plates spinning in your current one.



Rating:
[5 of 5 Stars!]
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
Publisher: Dungeon Masters Guild
by Kyle S. [Verified Purchaser]
Date Added: 08/10/2017 10:36:13

Top notch content! Lots of detail about creating a hexcrawl (including a variety of methods for some of the aspects of it), running your hexcrawl, and a useful discussion about hexcrawling from the players' perspective. The author even takes the time to make this product acknowledge the way 5E's official published content employs random encounters, and shows you how to mimic that style (if you prefer). And it's all well written, well formatted, and free from obvious typos too--the author has given lots of attention to detail. Strongly recommended!



Rating:
[5 of 5 Stars!]
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
Publisher: Dungeon Masters Guild
by Jesse O. [Verified Purchaser]
Date Added: 02/02/2016 18:17:35

Somebody went to the best Dungeon Masters Guide ever written, the first edition of AD&D and perfectly infused Hexcrawling into the 5e system. At least I'm assuming the AD&D incorperation... WHICH I LOVE! Great little guide usuable in any campaign milieu. If you are not doing this in your games you're missing out!



Rating:
[5 of 5 Stars!]
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
Publisher: Dungeon Masters Guild
by Steven W. [Verified Purchaser]
Date Added: 01/20/2016 15:54:57

Well, I only paid $2 for this, and I feel that it is worth five stars for that price point.

The first section is a nice rules summary for navigating and getting lost, and even better than the rules were the commentary on when you should and should not push the exploratory parts of the game.

Similarly, the section on random encounters presents a nice system and again several very helpful comments on what you should and should not do with the system.

I think this file is probably well worth $3.00. More than that I would only give it 4 stars or so.



Rating:
[5 of 5 Stars!]
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Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters
Publisher: Dungeon Masters Guild
by Maximilian W. [Verified Purchaser]
Date Added: 01/18/2016 23:54:42

First part of the PDF felt like a bit of a re-tread of Out Of The Abyss, but perhaps that is necessary for completeness. I enjoyed the random tables at the back. Worth the $5.00 that I paid for it.



Rating:
[4 of 5 Stars!]
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