I first read "Horror on the Hill" almost two decades ago, so this was mostly a nostalgia buy for me. Nonetheless, B5 offers much for a modern gamer: a 'sandbox' module that includes both a wilderness with a number of encounter-locations and a well-mapped, multi-level dungeon, and both are populated with interesting and varied groups of opposition. There's just enough set-up to orient the GM without locking them into a specific campaign-setting, so the whole area can be dropped into a campaign (be it a published setting or homebrew) with a few names changed to fit.
The primary obstacles to just playing this module 'out of the box' in any modern version of the D&D or Pathfinder game lie in the old, 'Basic' style stat-blocks, the lack of 'balancing' mechanisms like Challenge Rating, and the relatively generous approach to treasure inherent to the older form of the game. As written, some of the encounters (and hoards) aren't level-appropriate for a modern-style four-PC party of fifth-level, much less PCs just starting their careers! Nonetheless, if the GM can spare the time for the necessary conversion work with resources like the PRD, and is willing to either re-balance everything or accept that parties adventuring at the Hill are going to get either incredibly rich or unbelievably dead, "B5: Horror on the Hill" can make for several sessions' worth of lively and entertaining play.
While I no longer have a print copy to compare it to, the .pdf conversion of the module is excellent. The text is clearly readable and fully-searchable, all of the maps are perfectly clear (if drawn to a larger scale than is customary today), and while the artwork is simple black-and-white, it is crisp, detailed and evocative.
Short version: even if you're looking for a couple of ideas or maps to loot for your own campaign, this .pdf is a bargain. Hell, it's a steal!
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