The concept, story, and NPC/monster stat blocks were all useful. And the writing is great. For that, 4 out of 5.
However, the map scale was coo-coo. I play with a map/minis and the scale of the map was bonkers. I had to almost entirely redo it to make sense for my game.
For example, room 3 is shown on the map and called out explicitly in text as being 8' by 14'. Not a problem by itself, but the text says that room has up to 5 enemies in it (1 for certain plus 1d3+1). Having to cram 5 foes PLUS the party into a two square by three square room on the map is impossible if each mini takes up a square. They'd spill out into the one-square-wide hallway, which would mean single file... talk about no room to maneuver.
Now, it's easier to call out the bad, but I want to re-emphasize my first notes: Lots of good things here. I really like the three faction idea. The author was meticulous in their writing. The hooks, the descriptions, the clarity of writing was all very much appreciated. If you're doing theater of the mind the map just doesn't matter that much.
3 out of 5 if you use maps, 4 out of 5 if not.
|