Fun very simple RPG. The core of the rules are about 30 pages with a bunch of fun tables taking up the bulk of the book such as random dungeons, NPCs and a bestiary of monster stats.
I used it with a group whose primarily only played D&D 5e. We were able to character creation, rules explanations and start playing in about a half hour.
Since the rules are so so simple and sparse, it leaves a lot of on the fly decisions for the GM. My players complained about a lot of stuff before the game started but once they got into the game they had no problems with it. They were just used to playing 5e superheroes and not used to having a character with 2 hit points and (in their eyes) low attributes.
Another problem/feature (depending how you look at it) with the sparse rules is that there is a lot of stuff not included, but the author even says that this is meant to be "hacked" to add stuff in. For example, I wanted there to be a better ranged combatant so I created a ranger class that (I think) is balanced in about a half hour.
The layout of the book is great. A character can have everything including the rules for their abilities on the front and back of a sheet. All topics seem to be laid out so that you don't have to flip pages. For example, a topic may start on the left page but will wrap up on the bottom of the right page.
I love the art work and even if the game was atrocious I'd have given it a free star just for the logo.
I definitely recommend the game and hope to play it again. If you have friends you want to introduce to tabletop RPGs, but think they might be overwhelmed by D&D, give this a shot.
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