I'm planning to run this for a group tonight and this PDF has required a lot of rework on my part. I was surprised to see that one of the first things I read had a very obvious omission: "Welcome to Adventure Name, a D&D Adventurers League™ adventure..." Might wanna fix that.
I do like the mechanics of the first part, schmoozing with the nobles. After that the plot kind of goes downhill for me, and I'll be completely reworking it for my group. The whole backstory of Kelkos seems kind of odd. He's a shepherd who was tricked into going insane by an insane cleric in an asylum... he becomes an evil warlock, then conveniently leaves his lair for some far off vacation, then comes back and becomes annoyed that a kindly half-elf has stepped in to renovate?
The mechanics of part 3 seem needlessly complex. Exploring an old decrepit aslyum should be a fun, interesting, scary experience... I don't understand why you'd turn it into a big skill check. I'd rather have a map of this place with some cool rooms, encounters, and objects that allow the players to slowly unravel some of the history of this place.
It's unfortunate I'll have to scrap 3/4 of this adventure because it's just not appealing to me and overly complex.
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