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As the DM says on the first page of this PDF, "They are not overly powerful". I would actually argue that they are horribly underpowered, and needlessly require attunement, except maybe "Swamp Armor", though I would still change it somewhat
Exampli Gratia, "Duskwood Crossbow" is a +1 heavy crossbow, but without the loading property. A regular +1 heavy crossbow is an uncommon magic item that doesn't require attunement. That's a well-rounded item. To give it a single simple ability, one would normally think the rarity should probably go up by one, to rare, like most items with a single ability. This is where I would put this item on the rarity scale, especially since the loading property of a heavy crossbow is not useful for half of the PC classes. Unfortunately, the creator has this rare item doesn't know how to properly determine rarity, and put this as a very rare item that requires attunement, which is utterly ridiculous. No PC with any other option will end up wasting their attunement on this item when they can have a DANCING SWORD, DWARVEN THROWER, NINE LIVES STEALER, 0ATHBOW, or SCIMITAR OF SPEED as a very rare item that requires attunement.
The other items aren’t as bad, but I would still make the “Thunder Sword” not require attunement, the “StepBack Ring” only rare (not very rare), and “Swamp Armor” very rare (not rare), but not requiring attunement.
I do like the idea of the “StepBack Ring”, and will use it in my campaign after a few tweaks. Namely, I will change the rarity, add a space to the name, and maybe increase it to be a little better, and more flavorful, and increase the description to state when you can use it, which it doesn’t currently show. (Action, Bonus Action, Reaction?)
I tell you what. After looking through these items, I am not nearly impressed enough to pay for magic items from this DM. These items look like they were thrown together in fifteen minutes, without the DM having looked through the items in the DMG. The DM should understand that the free items he gives should be his best ones, so that others will look at them and want more, and I know assume the rest of his work is probably just as rushed and unimpressive, and not worth the dollars they cost.
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It's okay, but I won't use it. I wish this DM would create more items that don't require attunement, but I do like how he makes plenty of uncommon magic items, as it often seems there are not enough of those in the DMG.
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The items in this PDF are nice, for thinking about how to improve them, but most of them have very specific class requirements, that are not usefull for my PCs. The "Spell-Eater Jar" is kinda cool, but the other items aren't as nice.
The PDF has three uncommon magic items that can only be used by specific classes. The first can only be used by a cleric; the second, a PC with proficiency in performance; the third, a PC with an animal companion or familiar.
In addition, the "Silver Instrument" is horably over-powered, in that the uncommon item lets you know how to cast a spell of anyone within earshot, which can be very far. It sounds from the description that it lets you pick the spell, which means you get to know all the spells known by creatures withi "earshot", which is way to powerful. I guess it wouldn't let you know the spells of a Cleric, Druid, Paladin, or Wizard, but now your PCs know all the spells that they have to worry about, which is totally overpowered for an Uncommon Instrument, even with the requirement to be able to get a 15 on a Charisma (Performance) check.
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Much better than the first one, though I still won't use any of the items in my campain. I especially like the "Flagstone Bulwark" and "Deepwood Moss", though the only PC in my party that uses a shield already has 3 magic shields, and the "Deepwood Moss", has two many uses to fit on a single 3x5 card, to remember.
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The items are okay, but not great. The only one I would consider using is the "Seed of the Pale Oak", which is pretty awesome, but being of legendary rarity, my PCs won't get near that sort of rarity for another year.
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Only one of the items is of the Legendary rarity, so they are clearly not Artifacts as defined by the Dungeon Master's Guide.
The Seeing Veil is pretty cool, but the truesight has no range, so I assume it should be either 30 feet, (I'd probably change the rarity to rare then), 60 feet (seems fair for a very rare), or infinite within plane (in which case it should be legendary)
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It's okay, I guess. I won't use it, but it seems like an interesting take on a Druid, that's a little different. I think it would work better as a Druid Circle than a class.
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It's mostly a mix of Druid and Warlock, and is okay in most reguards, but I wouldn't use it.
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It seems okay, but I wouldn't use it in my campain.
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Meh, the spells aren't that useful, so I won't use them.
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Well, it is okay, but seems less useful than the Circle of the Moon. Except for being able to use weapons, the were-creatures are less useful than just wildshaping into the more powerful creatures you can use with the Circle of the Moon.
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It is rather hillarious, and I might put an Fighter Intelligent Weapon into my campain.
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It is okay, and I might use a few of them, but the main problem is the formatting.
The look of it is super annoying, with stats being cut between the pages and columns. The MM appendix rarely cuts stats between columns and pages, and usually only if they are next to each other. Theses pages are too full, and it is hard to see the seperation between the different characters. The Character names should be larger so they can be seen apart from the rules text. Overall, a fairly okay product, but hard to use.
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It is okay, and I might use a few of them, but the main problem is the formatting.
The look of it is super annoying, with stats being cut between the pages and columns. The MM appendix rarely cuts stats between columns and pages, and usually only if they are next to each other. Theses pages are too full, and it is hard to see the seperation between the different characters. The Character names should be larger so they can be seen apart from the rules text. Overall, a fairly okay product, but hard to use.
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Meh, it's okay. I won't use it in my campain, but I'd understand if others used it. The look of it is super annoying, with stats being cut between the pages and columns. The MM appendix rarely cuts stats between columns and pages, and usually only if they are next to each other. Theses pages are too full, and it is hard to see the seperation between the different characters. The Character names should be larger so they can be seen apart from the rules text. Overall, a fairly okay product, but hard to use.
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