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This is great work, worded clearly, and presented in a very plain manner. I would appreciate a little more flavour text, and maybe just a touch of ornamentation.
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Simple, clear, functional, and fun. Plays to the kinds of builds minmaxers like, (Focusing on a single thing and maximizing its potential) without the inherent balance issues that often go along with it. The presentation is simple and plain, but practical- it gets the job done. I would love to see a piece of art attached, but it's really not necessary here.
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For anyone who's tried to run Expeditions campaigns and found the players wandering far, far from the season's story, these documents are a necessity. Wish they'd been available much sooner!
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For anyone who's tried to run Expeditions campaigns and found the players wandering far, far from the season's story, these documents are a necessity. Wish they'd been available much sooner!
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For anyone who's tried to run Expeditions campaigns and found the players wandering far, far from the season's story, these documents are a necessity. Wish they'd been available much sooner!
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Damn fine work here, really. A highly original approach to a spellcasting class, using a combination of inspirations from across the corebooks.
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Well, that ought to put the fear of god in 'em! We need more celestials to use in the cosmic war of souls, and this adds three of them, all well written and detailed, with no flaws in presentation. Excellent work.
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This is an excellent archetype for the ranger, with a very clear identity and style. This really "feels" like the ranger image, far more so than the "class with an identity crisis" we were given in the PHB, and all it took was an archetype rather than a complete rebuild. A recommended read. I'd give you 5 stars, but there's a few typos scattered throughout. (Extra word, missing parenthesis, etc.)
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A bunch of work went into this, but... it's a little rough around the edges... and actually more serious than the name implies. Needs some playtesting and adjustment.
The correct terminology for a "subclass" is archetype. "Duelist's Implements" effectively grants redundant proficiency- a monk is already proficient with all monk weapons. "Supernova" does not specify who is the target of the healing, nor does it specify the duration for ally immunity, and the whole feature is rather overpowered compared to other 20th level features. "Natureborn" is just a rephrased version of the monk's UAC, and makes this archetype flatly overpowered than other Sorcerous Origins. Maybe drop the base AC? "Wild Growth" is also significantly overpowered.
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What a vicious little jerk! Played a few trial fights against this thing, and it plays pretty good. The 20ft speed is a pretty severe limitation, as most characters can run circles around it in a head-on brawl. That said, this isn't exactly the type of creature you have starting fights the old-fashioned way; it screams, "Let's play a dirty trick!" and there are lots of ways to do that, as this is a highly versatile opponent. When played with a strategic mind, it can wreak havoc like nobody's business.
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Oddly doesn't offer very much room for writing out ones inventory, nor does it make much room for describing owned items. Most of the page is taken up by rules explanations and oversized information boxes. Simply listing off the names of the items you have is frustrating whenever you need to look up how it works or what it does- you have to waste time flipping to the equipment section in the PHB, or actually memorize everything in there. I'd prefer something more chart-like, giving a space for item name, a long line for a description or mechanics explanation, and then columns for quantity, individual value, and individual weight.
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Shut up and take my money.
This is one heck of a lot of production for a single monster! But wait... This isn't just any monster... This is a magic weapon DISGUISED as a monster! And a fun little weapon it is! Seriously, this is a great piece of work. Talk about starting off on the right foot! Looking forward to more!
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This is great! A very nifty piece of work. The more I read, the more it made me imagine playing Huck from Scandal.
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The presentation is OK, but some of the images are a little squashed. The writing is rather abrupt, and does little to explain how this content is supposed to be used, or by who. It makes references to material without stating where that material can be found.
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This needs a bit of polish. Some of the wording is clunky- you should go check out the phrasing used in the PHB. It also needs some spellchecking. This isn't exactly how I would go about creating a minotaur either, but it seems people have pretty strongly divergent imaginings of this classic myth.
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