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DDEX2-14 The Sword of Selfaril (5e) $3.99
Average Rating:4.4 / 5
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DDEX2-14 The Sword of Selfaril (5e)
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by Brian D. [Verified Purchaser]
Date Added: 08/15/2017 22:12:15

A well put together adventure. It provided a equal amount of role play and combat. I would have like, as a DM, a little more fleshing out of the faction interactions. ie where, who, and motives.



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by Kyle D. [Verified Purchaser]
Date Added: 05/15/2017 18:28:13

Bringing in the opportunity to convince different power groups of your cause is what gives this mod its replay-ability.



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by Matthew W. [Verified Purchaser]
Date Added: 05/06/2017 12:42:28

Although I am new to DMing, I must say that this is my favorite module to run. I really enjoyed how the players reacted to Raston Shal and I thought they were going to attack him. All in all a lot of fun.



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by vasilie c. [Verified Purchaser]
Date Added: 04/27/2017 11:27:32

This adventure is great. The players truly get a feeling they are changing the world around them by the end. I must say, though, that this adventure plays best if run immediately after "Mayhem in the Earthspur Mines". The two go perfectly together.

The NPCs the players must deal with are very interesting, the story is unique and feels epic, and the encounter in the middle of the sewers is really cool.

The final battle feels a bit anti-climactic to me (there is no big bad boss), and the villains the PCs have to face in the end are literally introduced just seconds brefore the fight. This means the PCs feel like they are just battling random enemies. I would have liked a more fleshed-out villain or truly epic fight (see "Hartkiller's Horn") to make for a more satisfying ending.

Overall, I would highly recommend this adventure. If you change the battle at the end I think your players will be much happier.



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by Wrich P. [Verified Purchaser]
Date Added: 04/25/2017 15:27:20

This is one of my favorite modules of all time, because it gives the players a direct IMPACT in the world in which they live- going beyond a simple slash and loot, but tossing in politics, and smart play as elements is always a major + for me.

You are part of a team who can help return a High Blade to his position (one that he lost about 150 years ago.) You have to not only fight, but make the right choices on who to recruit for your alliance.

This mission serves as an overview for all of the factions and subfactions inside the city, and slightly outside the city as well.

So, get your sewer wading boots on...and don't forget, you can subdue an Otyugh...and they are an important part of any sewersystem ecology....



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by Chester C. [Verified Purchaser]
Date Added: 04/12/2017 18:53:11

For me, Sword of Selfaril is a good adventure. It has a nice hook that introduces you to the scene and backstory. The characters are thrust into a scene where they are forced to fight and then they figure it out afterwards what is going on when an NPC shows up to talk to them. The adventure is made in a way that if they do have the item needed a different scene occurs. If they don't then the scene is similar to if they do have the item needed. In a way this can be run even if you haven't done the adventure prior to this one. The roleplay opportunities here are within the city when talking to the different factions and convincing them to support your cause. The final combat is fun because it is an all out brawl with the key NPCs fighting amongst themselves while the characters would be dealing with others wanting to interfere withthe NPCs duel.



Rating:
[5 of 5 Stars!]
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DDEX2-14 The Sword of Selfaril (5e)
Publisher: Wizards of the Coast
by Jonathan F. [Verified Purchaser]
Date Added: 04/05/2017 16:51:18

I was a player, haven't read the module yet.

Ratings: -- Target Level: 8th level (I was Paladin 6). -- Story: 5/5. -- Pacing: 5/5. -- Combat Difficulty: 4/5.

Introduction: Great faction based hooks.

Exploration: There was some player agency in deciding which local power groups to approach and how to go about that.

Combat: Our DM did some monster substitutions, so some encounters were different. At first the party didn't know how to fight together (and the DM tried to capitalize on it), but by the end we were a well oiled machine.

Roleplaying Opportunities: A major component of this module is recruiting aid from local power groups.

Overall: Great module. Would definitely run and play through this one in the future.



Rating:
[5 of 5 Stars!]
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