So I bought this adventure after hearing a lot about it, and looking over the module I was like, all right, this looks pretty rough for a low T1 party, and challenging for a L3 party. So I put it up to see who would take the bait and sign up for game.
As it turns out, my 7 sign ups were mostly L3s and L4s, and my worries turned out almost completely unfounded. Some PCs were dedicated damage dealers, and despite some good enemy placements in the encounters, most were over in one round. The final encounter was very good and really thematically appropriate, and it is refreshing to NOT have a fight that goes along the tune of "attack each other until one side runs out of Hitpoints".
Please take note of the default access and APL adjustment when running that encounter, it will make a huge difference in difficulty. There was a lot of thought put into the encounter design, keeping it thematically appropriate, and the high damage for most of the regular enemies can really keep the excitement going at a table, and make serious trouble for a low table. Players who are new to the game and not at least L3 would do well to avoid this module, or at least try to improve their characters before attempting.
Like with most CCCs, with great risks comes great rewards. This module really takes the cake for T1 and even T2, I must say! For more details, pick it up (or even better get your DM to pick it up :) He certainly won't regret it)
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