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Multitudes of things make the game very fluid and malleable. You may want to freshen up beforehand however, as there are a lot of interchangeable pieces.
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Much like the previous module, the adventure was good abet very straightforward. A few cans of Flavorade would spruce thins thing right up!
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Felt like a straight forward dungeon crawl. The scenerio was interesting, but felt that the module lacked a little flavor.
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Module was well rounded in roleplaying and fight elements. Bit of detective work takes the characters a long way. Should probably let your players know about the difficulty of the beginning though.
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Overall a good module. Multitudes of choices create a customized journey to the end. Plus who doesnt like saving monks? Is a bit long though so make sure you are in for the night.
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Sewer scenes bring a few new challenenges for enviro-hazards. Tons of things to kill in there too! Wish there were more actual maps though.
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Wanna get your clothes dirty in Mulmaster?
Yes: Play this and bring a Survivalist perferably.
No: Why did you leave the partying? lol
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Mulmaster getting old? TRY MINES INSTEAD! No seriously delve into this. A little rocky but it'll do.
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Mysterious plots and deadly scenerios. Sign me up!
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The investigative bit could use a little more inforation to be gathered. The final area is filled with interesting characters though!
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Tons of interesting roleplay here! It feels like an old school Sherlock Holmes book.
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Playing this felt like it gave players a sense of urgency. The tower itself was well done and the encounters were difficult to keep the party on their toes.
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The series has a wonderful way of making sure characters know their way around the city. I only wish each one tied together somehow like picking up a item or NPC follower. The party gimmick was getting old after about #3.
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This is a good way to start out an adventuring party learning to work together. Battles are challenging and yet easy enough to feel like threats, and interactions and choices actually feel like important plot pieces. Wish you could keep the cat. Wink
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Played this wth my other DMs a few days after Christmas. Theme of the module is wonderful and the items are priceless. I just wish there was something more if the players decide to hurt one of the things they arent supposed to CoughYou know which one Im talking aboutCough
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