DDEX 2-04 Mayhem at the Earthspur Mine is an Adventure League adventure for levels 5-10 that should take about four hours to play. (Though it can easily go long) It is written for 5 characters of 6th level. This adventure contains a .mod file for use in Fantasy Grounds Virtual Table Top
This adventure is just getting an overall and not a breakdown for two major reasons, one because some of the parts can happen non-linearly depend on player actions and adventure hooks, and two I don't want this review to be as long as the adventure which can be forever long.
This is a good adventure and has the options for some cool scenes, like gladiatorial combat, but it also has road bump scenes that kinda steal player agency like when they get rescued from a horde of monsters in order to move the plot forward.
It also have some cool set pieces in a room like the lake of molten lava, but not really enough chances to use it. This adventure needs to be trimmed by the GM to suite the needs of his group, which is really hard to do in an Adventure League setting. As a home game I'd add this adventure in a heart beat, it's just that cool but you'll never experience the full cool of it in a 4 hour AL slot, or even a 6 slot. The XP budget on this one is crazy over depending on how you play it.
It has AL quality maps, maybe a little above, and it has a .mod file for use with Fantasy grounds Virtual Tabletop which is always a plus. It has over 6,000xp worth of encounters for each character in the average group but can only award 4,000xp to each character. Which is always tough. Still it's a fun module and can give plenty of characters opportunities to shine.
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