This adventure is great for the dm to get better at roleplaying. The encounter with Jenny at the end is a great way to experiment with putting terror into your party. Really good adventure.
My party did not care for this adventure. The drum beats constantly giving advantage threw off some key factors in how the characters were developed. The drum beats are overpowered and should be nerfed. The rest of the combats went well despite this though.
This is a very good adventure. You get to fight interesting combats, use many skills, and discover some history of phlan. We had a kobold in our party pretend to be one of the kobold guards and fool the necromancer. Altogether, a good adventure.
This was a decent adventure. When my party played it, they quickly made it through the adventures in less than the 5 hour times. This is a great adventure for new players what with the rests after each combat. The adventure was not overly difficult though there was some struggle in the 2nd mini adventure if I remember correctly.