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I love the continuity this season's storyline has with the modules. This seems to be the build up before the climax, and is equally as exciting.
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There are plenty of ways to streamline this module as otherwise, it can take an extreme amount of time. Depending on the dm, such may happen, but it's also good to see how the players solve things through means other than violence.
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I like the lore behind this module, but I wish they expounded on the cult that built the sanctuary for the claw. What I love the most about season 1's storyline (aside from its connection to Tiamat, our mother and strength) is how you can feel the immersion with how consistent the NPC's are.
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Another favorite module of mine. This can tend to be very rp heavy with minimal combat, which is fun for both dm and players. It's a joy to run because of the colorful cast of characters in the module.
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It is easy to get sidetracked with the exploration bit, but the combat mechanics are what make this module interesting.
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This is, by far, my favorite module to run for t1 and for newbies! It has a bit of everything: social encounters, exploration and investigation, as well as a healthy amount of combat to begin with. I absolutely love how easy it is to get immersed in the world when you play this game. Definitely one of the best t1 modules out there.
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It is an early dungeon crawl for beginning adventurers, easily embellished with lore about Kelemvor and his order. It's enjoyable to run, even for those who don't like doing dungeon crawls at all.
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I loved running this module and the twist at the end is hilarious. It does take a bit more than four hours to run, but it's still fun to run and play! I tend to embellish and add more detail to it, though, since it it a bit sparse in some areas.
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The premise is interesting, but the module seems to drag a bit. Meticulous players might want to explore everything, which is great! I suppose it really depends on the party as well.
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I like how the mini-adventures tie together and offer a good introduction to the game. We ran this as a demo for a con, and the players seemed to enjoy it.
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I didn't find this as interesting as the previous adventure it's tied to but that doesn't mean it's a boring adventure.
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I really like the new monsters. The story is also interesting, as well as the environmental dangers.
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Module tends to be a bit biased towards spellcasters. The OG mission is pretty vague and can be easily missed.
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Definitely not a two hour module, especially with the complications in the battle. Regardless, it's a worthy challenge for the treasure you get.
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