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Outstanding regional guide, with just the right level of detail, chock full of evocative details and potential hooks for character generation or DM inspiration in designing adventures. Very highly recommended.
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Awesome set of adventures in an evocative setting. Masterful tweaks on standard tropes to keep things fresh for long-time and new players. Excellent formating to quickly prepare the DM for each scene. Cannot recommend this highly enough.
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Great atmospheric adventure. The geography is a bit unclear and inconsistent in the opening portions, but the story really comes together as the party finds and investigates the barrows. There map of the barrow is also a bit confusing and inconsistent with the text, but this can be more easily handwaved by the DM than some of the timing of where different NPCs are on the road in the early portions.
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Really outstanding mystery adventure...one of the best-designed I've run. The only very minor suggestion would be to include a diagram showing the locations and the clues available at each because there are many routes towards solving the mystery and it would be good to have a 1-page printout to help the DM keep track of what key pieces of information have and have not been found at any point.
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This is a gold mine, whether you use it as an in-game Sears catalog or pick and choose things to add to an otherwise boring store that the PCs stumble upon. Don't let the fact that this is for 2e fool you. This is every bit as awesome for 5e as for any other edition.
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A classic in RPG design and running a game. DMs and game designers should have a dog-earred copy of this on their shelves.
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Good advice on providing a more tactically interesting encounter.
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Hands down the most impressive supplement to a published hardcover that I have run across. The modifications to Whorlstone Tunnels alone, with the introduction of really compelling factions working at cross-purposes, is worth the price of admission. The additional mechanic for navigating the different duergar clans to navigate the threatened faction warfare may or may not resonate with your specific game group because in essence it becomes its own minigame. But again, the Whorlstone Tunnels revisions are really really good.
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Another set of outstanding, creative, interesting scenes to spice up Underdark travel. Highly recommended!
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Outstanding urban mystery with an excellent mixture of scenarios and enough routes to discover the necessary clues to unravel the mystery in different ways. Very highly recommended!!
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Outstanding selection of additional encounters to flesh out the travelling through the Underdark. Highly recommended!
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A nice mix of short intro adventure types to bring new players into the Chult.
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Fun short adventure. There's a limit to how much can be accomplished in only 2 hours. Solid lead-in to Forge of Fury. Wish there had been some more hooks for interesting roleplay -- more motivations or complexity to the kobolds, maybe?
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Excellent in-world player map that complements other more "objective" maps in recent products.
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Excellent presentation! Atmospheric, with some interesting exploration and a final scenario that rewards planning.
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