The first module I ever DMed and still a favourite to start campaigns off with and introduce people to DND. I DMed this for a bunch of first-timers and I saw their eyes light up during the first adventure involving the trade-off with the dragon egg. I think this was because it challenged their idea of what DND could be. Here they were expecting a fight with some goblins in a cave and instead they found themselves in a scene more reminiscent of a crime-thriller.
The format of five separate adventures has it's pro's and cons. It's a great idea for sessions with first-time players because if things take a little longer than you thought you can just choose to skip one or two of the adventures rather than abruptly end the session without any sense of closure. It does lack narrative cohesion though, and any first-time DM running this might want to read up a bit on the city of Phlan and it's history while doing prep.
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