We all have to start somewhere, and, if you’re just getting into playing or DMing Dungeons and Dragons, “Defiance in Phlan” by Shawn Merwin is a good place to start. The adventure packet links with the Tyranny of Dragons book and offers five simple but exciting adventures for Tier I players, all centered in the town of Phlan. Your adventurers will hand off a magical artifact, rescue some kidnapped folx, slay undead, and locate a magical item. Each adventure gets progressively more difficult and explores the multiple levels of play in DnD. They also give you monster stats, magic item stats, and simple but effective maps.
I’ve played a few of these adventures several times, and I find them quite easy to implement and explain. They have enough action in them to keep most players interested and are just fun. However, I would say the adventure packet’s strongest point is that these adventures are really, really good for new DMs and players. The explanations are clear and concise, and the adventures offer anything you’d need to run them. They do a good job of introducing DnD as a system to players, and they get you interested in the world as a whole. Honestly, the packet is one I go back to again and again for newbies, and it’s always a hit.
So I would say if you need some simple, easy-to-run adventures for new players, give “Defiance in Phlan” a shot. They aren’t the most innovative adventures, but they’re solid, and the price is right for five one-shots.
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