(This review was originally posted on Goodreads.)
A collection of monsters for the Basic D&D game, mixing creatures from Basic D&D adventures with new ones (plus a few immigrants from Advanced D&D). The book also includes some guidance for customizing monsters, plus indices of the monsters from this book and the Basic D&D boxed sets (Basic, Expert, Companion, and Master).
Unlike most D&D monster books, which are just organized alphabetically, this collection breaks them down into six Creature Types - quite possibly the inspiration for the creature types of 3rd Edition onward.
- Animals: Mostly normal, giant, or prehistoric, though there are exceptions like the bekkah (a giant jungle cat with a frightening roar).
- Conjurations: Magically created or summoned monsters. Highlights include the iron gargoyle (breathes fire and drops itself on enemies); huptzeen (self-aware defensive magic items); rock/ooze living statue (rock on the outside, gray ooze on the inside); and reflecter (metal on the outside, gooey on the inside, also deflect spells and may be time travelers).
- Humanoids: Highlights include the bhut (human by day, undead-like monsters by night); hephaeston (giants that control metal); lupin (dog-men who hate werewolves); oard (cyborgs, also time travelers); and sollux (relatives, and enemies, of efreet). Also three races of "isolated men": Cynidiceans (subterranean mask-wearers who live lives of indolence); Qauriks (furry arctic humans being horribly duped by their "Firelord" masters); and Traldar (former slaves of the jackal-headed hutaakan, some of which are "Vocals" with a powerful scream)
- Lowlife: Includes insects, plants, and one ooze (giant amoeba). Highlights include the fyrsnaca (fire-breathing worms that feed on ore); slime worm (covers itself in gold from treasure hoards and ambushes the unwary); and vampire rose (stems wrap around prey and feed on their blood).
- Monsters: Sort of a catch-all category for everything else, although some stuff in here probably could have fit under other types. Highlights include the bargda (ugly ram-headed humanoids that spread a Dexterity-sapping disease); brain collector (steals brains to increase its spellcasting); dragonfly (giant dragonflies with the breath weapons of chromatic dragons); dusanu (skeletal creatures that spread an infectious mold); hivebrood (insects that transform others into their kind, and can share consumed humanoids' skills with their hive); hypnosnake (hypnotizing snake, solidly iconic); scamille (can shapeshift into objects, expert eavesdroppers willing to trade for secrets); and white-fang (furry snakes that can freeze victims' blood).
- Undead: Highlights include the agarat (hang with ghouls but aren't ghouls, drain levels with their scream); dark-hood (cloaked spirits that can assume the form of your fear and feed on it); grey philosopher (former evil clerics pondering great questions, whose evil thoughts attack); sacrol (spawned from regions of mass death, appear as skulls with choking mists); and velya (aquatic vampires).
The sections for Humanoids and Monsters are probably the strongest, and those for Animals and Lowlife the weakest. Overall, the book presents a decent selection of options, including many utility monsters like sea serpents. However, many are unfortunately lacking in interesting hooks, making them better suited for random encounters than as major plot points. Despite that, this is definitely a useful resources for Basic D&D players, and there's still enough material here to inspire players of other editions. (B+)
|