Pros
Variety of gear to cover many sci-fi universes.
Easily customized.
Great art.
Cons
No bookmarks or hyperlinks.
This is one of the essential books for futuristic games in the What's O.L.D. Is N.E.W. system. I highly recommend this game.
There's a good variety of gear for different kinds of sci-fi adventures. There are advancement levels and genre categories. The GM selects both of those for the campaign. The full details are in Building A Universe, but there's enough info here for the players. Those markers help give you the flavor of your game. From near future hard sci-fi to far future science fantasy, you're covered.
There are weapons from clubs to phasers, armor from leather to powered armor, and a variety of non-combat gear. There are rules for cybernetics, vehicles, and drugs. A GM can pick and choose which categories of equipment are available and how advanced each category is. Whatever choices the GM makes players will still have plenty of choices for their PC's equipment.
The various weapons and armor have enough variation in stats and special features to make them feel distinct from each other. You also have the option to buy higher quality equipment and add upgrades to make your gear more unique.
This book also has great art representing the equipment, and other sci-fi scenes. The art in all the WOIN books is top-notch.
Overall this is a very good book. I think it would have been better if the information was organized a bit better between books. For example, the advancement level stuff could have been better explained here. The biggest downside for me is the lack of bookmarks to aid in navigation.
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